Oh, I just had a vicious thought.
Subject the wizard, and the rest of the party, to... "The Mocking".
Ingredients: One bard. Several bardic apprentices. One party with wizard who refuses to blast. Another BBEG.
Bard approaches party with intent to learn stories of their adventures in order to create ballads. Bard learns *real* story of adventures. Bard is offended by the non-heroic exploits ending with "...and then after he fell, we shot him with arrows some more, and Fighter here hit him again while he tried to get up and then again while he was on the ground."
Bard starts spreading true tales but slanted to mock the party for its "cowardice". This takes place over a few months of game time.
BBEG hears these tales, and starts investigating the party and their usual tactics. BBEG prepares extensively for the party, researching counters and preparing traps based on the party's known tactics.
BBEG then sends out a challenge, indirectly, which will bring the party to his lair.
It might involve the original bard offering to stop mocking the party if they can take out BBEG, because by now the party has definitely heard all those songs and has started seeing NPCs react with amusement whenever they pass by.
Then sit back and run the adventure. Whether it ends up being a deathtrap is up to you, but I'd definitely make it an CR+3 or CR+4 encounter. One where if they stick to their usual tactics, they're really going to be hurting. A lot.
Preparing the adventure will mean a lot of thought about each of the characters, the resources they have access to, how much of those resources are actually known to the bard, and deep thought on how you can turn the party's use of non-damaging spells against them. Just make sure to leave the BBEG and his crew vulnerable to the very spells that the wizard refuses to use.
Subject the wizard, and the rest of the party, to... "The Mocking".
Ingredients: One bard. Several bardic apprentices. One party with wizard who refuses to blast. Another BBEG.
Bard approaches party with intent to learn stories of their adventures in order to create ballads. Bard learns *real* story of adventures. Bard is offended by the non-heroic exploits ending with "...and then after he fell, we shot him with arrows some more, and Fighter here hit him again while he tried to get up and then again while he was on the ground."
Bard starts spreading true tales but slanted to mock the party for its "cowardice". This takes place over a few months of game time.
BBEG hears these tales, and starts investigating the party and their usual tactics. BBEG prepares extensively for the party, researching counters and preparing traps based on the party's known tactics.
BBEG then sends out a challenge, indirectly, which will bring the party to his lair.
It might involve the original bard offering to stop mocking the party if they can take out BBEG, because by now the party has definitely heard all those songs and has started seeing NPCs react with amusement whenever they pass by.
Then sit back and run the adventure. Whether it ends up being a deathtrap is up to you, but I'd definitely make it an CR+3 or CR+4 encounter. One where if they stick to their usual tactics, they're really going to be hurting. A lot.
Preparing the adventure will mean a lot of thought about each of the characters, the resources they have access to, how much of those resources are actually known to the bard, and deep thought on how you can turn the party's use of non-damaging spells against them. Just make sure to leave the BBEG and his crew vulnerable to the very spells that the wizard refuses to use.