QFT. Clever, or even slightly unusual magic use (for instance), courtesy of monsters/NPCs, is downright nasty. And fun.roguerouge said:What's good for the goose is good for the gander
Ravellion said:I've always allowed people to move a 5ft area with AoO as a full round acion, despite being in a greased area: crawling.
Dread October said:Why do the recurring villains never remember what tactics a party has used on them before? As far as I'm concerned, anytime a PC does something more than 2x in different encounters, they can develop a reputation for it.
Well, what kind of contingencies are there beside "Load up on counter magic items, be a mage in the first place, or be some wacky monsters that doesn't care"? In the end, you suffer from limitations on what can actually be a BBEG. Maybe that's okay. After all, the archvillain in most fantasy stories seem to have some magical powers (or is some kind of monster).Storm Raven said:More to the point, why do villains of any stripe always seem to act like they don't live in a world populated by spell casters? Virtually all D&D worlds are full of magic practitioners, and let's face it, even the "unusual" tactics we are talking about in this thread should be reasonably commonplace (since they should be pretty obvious to most wizards and sorcerers). NPCs should have some sort of contingency plan to deal with this sort of thing, or at the very least, be able to react reasonably effectively when a PC throws this sort of thing into play.
Shawn_Kehoe said:Hiya,
Amongst my group of friends, there has often been a conceit that wizards who resort to Fireball and Magic Missile are unoriginal and therefore poor choices. I never quite understood the logic myself, but as the DM I tried to let them play the characters they want.
The current party wizard is a level 7 character who specialises in non-damaging combat spells. His favourites include Summon Monster (always Fire Beetles or Celestial Bison), Grease, Obscuring Mist, Web, Haste and Glitterdust.
Grease and Web aren't "save-or-die" spells, but I dread them nonetheless:
a) They make creatures boring to run - oops, I failed a balance check or a reflex save, no movement for me! Nothing makes a big boss lose his aura of menace like repeatedly falling over in his square.
b) They add to the book-keeping - a Fireball kills the monsters and is done with it. A Web doesn't kill the monster, but it adds a lot of overhead to the battle, and drags them out.
c) They just aren't very heroic - it seems that most battles against powerful opponents end with the PCs rendering the NPC effectively helpless, then hacking it to bits.
I'm starting to wish for more Fireballs and Lightning Bolts![]()