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General Tabletop Discussion
*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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<blockquote data-quote="Aldarc" data-source="post: 7806841" data-attributes="member: 5142"><p>It mostly tried to appeal to OSR, go back to something more closely resembling 3e/Pathfinder, claim to be an edition for all editions while pretending that 4e never happened. By accounts of many, it had a fairly low bar to cross: do not be 4e. And it happened to have released in time to ride a wave of '80s nostalgia and board game hype. However, just because the system "doesn't gum of the works at [your] table" does not really mean that it can do everything. It means that it can do what it was meant to do: D&D. 5e is a fairly mediocre system that works well enough for most for its main purpose. </p><p></p><p>It's honestly hard for me to believe you are asking this question from a position of good faith. </p><p></p><p>This sort of nonsensical platitude is worthy of being fortune cookie wisdom. </p><p></p><p>A non sequitur to both our respective questions, no? Anecdotally people may profess their love for 5e, but the issue is not that people may love 5e but how inexperienced a fair number these people are, anecdotally and all that, with games outside of 5e. </p><p></p><p>I have not seen all that much in the way of innovative mechanics come out of the 5e compatible lines. A lot of retreading of similar ideas with reskinned ideas and mechanics. So I'm not sure if "creative" comes to my mind when I look through 5e compatible materials. There is arguably more innovative mechanics that have come out of OSR than 5e. But maybe you have some innovative mechanics in mind that I am not aware of. </p><p></p><p>I skeptical that if Wizards increased their release cycle that 5e Stargate or many of these other 5e products that I had mentioned would not exist. The market ubiquity is connected with the stifling of creativity. There are a lot of overlapping products doing the same thing with little actual mechanical innovations. </p><p></p><p>I do play other systems (outside of D&D). Cypher System. Blades in the Dark. Fate (Accelerated). Dungeon World. Savage Worlds. Fantasy AGE / Blue Rose. Index Card RPG. And hopefully I can get around to Invisible Sun, Afterlife: Wandering Souls, and possibly Pathfinder 2, but I can't play everything at once. But you know, if I only play some more systems then my reading of 5e's effect on the market will somehow be forgotten or something.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7806841, member: 5142"] It mostly tried to appeal to OSR, go back to something more closely resembling 3e/Pathfinder, claim to be an edition for all editions while pretending that 4e never happened. By accounts of many, it had a fairly low bar to cross: do not be 4e. And it happened to have released in time to ride a wave of '80s nostalgia and board game hype. However, just because the system "doesn't gum of the works at [your] table" does not really mean that it can do everything. It means that it can do what it was meant to do: D&D. 5e is a fairly mediocre system that works well enough for most for its main purpose. It's honestly hard for me to believe you are asking this question from a position of good faith. This sort of nonsensical platitude is worthy of being fortune cookie wisdom. A non sequitur to both our respective questions, no? Anecdotally people may profess their love for 5e, but the issue is not that people may love 5e but how inexperienced a fair number these people are, anecdotally and all that, with games outside of 5e. I have not seen all that much in the way of innovative mechanics come out of the 5e compatible lines. A lot of retreading of similar ideas with reskinned ideas and mechanics. So I'm not sure if "creative" comes to my mind when I look through 5e compatible materials. There is arguably more innovative mechanics that have come out of OSR than 5e. But maybe you have some innovative mechanics in mind that I am not aware of. I skeptical that if Wizards increased their release cycle that 5e Stargate or many of these other 5e products that I had mentioned would not exist. The market ubiquity is connected with the stifling of creativity. There are a lot of overlapping products doing the same thing with little actual mechanical innovations. I do play other systems (outside of D&D). Cypher System. Blades in the Dark. Fate (Accelerated). Dungeon World. Savage Worlds. Fantasy AGE / Blue Rose. Index Card RPG. And hopefully I can get around to Invisible Sun, Afterlife: Wandering Souls, and possibly Pathfinder 2, but I can't play everything at once. But you know, if I only play some more systems then my reading of 5e's effect on the market will somehow be forgotten or something. [/QUOTE]
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Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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