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General Tabletop Discussion
*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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<blockquote data-quote="Campbell" data-source="post: 7807027" data-attributes="member: 16586"><p>The only possible way that system could not matter is if accept the fact that it is nonbinding. I wholly reject this notion. This is not a feature of the way I play roleplaying games. I cherish the moments when system gets in the way and we all get to experience the story/game together rather than any particular person deciding how things should go. I am broadly suspicious of anyone who claims to be making decisions for the sake of "the story" as if they could know what is best for it because we should all be playing to find out what that is.</p><p></p><p>For my money the entire purpose of these games is to regularly and routinely get in the way. They introduce to the fiction things that wholly unwelcome, but nonetheless compelling. Bits of fiction that no one at the table would choose, but we are all better for. Stuff that shifts the narrative in completely new directions that all the players, including the GM, need to respond to.</p><p></p><p>You cannot have real tension or real game play if the rules are nonbinding. </p><p></p><p>It may not matter to you, but it is deeply important to me.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7807027, member: 16586"] The only possible way that system could not matter is if accept the fact that it is nonbinding. I wholly reject this notion. This is not a feature of the way I play roleplaying games. I cherish the moments when system gets in the way and we all get to experience the story/game together rather than any particular person deciding how things should go. I am broadly suspicious of anyone who claims to be making decisions for the sake of "the story" as if they could know what is best for it because we should all be playing to find out what that is. For my money the entire purpose of these games is to regularly and routinely get in the way. They introduce to the fiction things that wholly unwelcome, but nonetheless compelling. Bits of fiction that no one at the table would choose, but we are all better for. Stuff that shifts the narrative in completely new directions that all the players, including the GM, need to respond to. You cannot have real tension or real game play if the rules are nonbinding. It may not matter to you, but it is deeply important to me. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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