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General Tabletop Discussion
*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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<blockquote data-quote="Aldarc" data-source="post: 7807477" data-attributes="member: 5142"><p>I have access to Pugmire and Mau, Odyssey of the Dragonlords, Arcanis, Midgard, Fateforge, Esper Genesis, and Adventures in Middle Earth. I'm still not sure what innovations that I am supposed to be "wowed" by in these books. Do you have some particular examples of innovations in mind? That said, I don't think that arguing that they pass a technical definition of innovation - creating something that previously didn't exist - really is all that helpful to discussion since it seems to want to equivocate between the two senses of meaning here. </p><p></p><p>Whether or not a GM approves 3pp materials for their games seems like an orthogonal issue. </p><p></p><p>Because one has far more materials, support, and cultivated experience for simulating an investigative Cthulhu story than the other while also not requiring the person in question to reinvent the wheel to make it work for 5e. Also, I think that there is a difference between having a MM full of monsters from the Cthulhu Mythos and having a game that's good for running an HP Lovecraft-inspired 1920s pulp investigative game.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7807477, member: 5142"] I have access to Pugmire and Mau, Odyssey of the Dragonlords, Arcanis, Midgard, Fateforge, Esper Genesis, and Adventures in Middle Earth. I'm still not sure what innovations that I am supposed to be "wowed" by in these books. Do you have some particular examples of innovations in mind? That said, I don't think that arguing that they pass a technical definition of innovation - creating something that previously didn't exist - really is all that helpful to discussion since it seems to want to equivocate between the two senses of meaning here. Whether or not a GM approves 3pp materials for their games seems like an orthogonal issue. Because one has far more materials, support, and cultivated experience for simulating an investigative Cthulhu story than the other while also not requiring the person in question to reinvent the wheel to make it work for 5e. Also, I think that there is a difference between having a MM full of monsters from the Cthulhu Mythos and having a game that's good for running an HP Lovecraft-inspired 1920s pulp investigative game. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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