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General Tabletop Discussion
*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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<blockquote data-quote="The Crimson Binome" data-source="post: 7808569" data-attributes="member: 6775031"><p>Just because <em>you</em> think something looks like meta-gaming, that doesn't mean it actually is. Most people give far too little credit to the characters, who actually live in these worlds, to recognize how their world actually works. I would give you the benefit of the doubt, that you have a pretty good sense of how our own world actually works, at least when it comes to things you encounter on a regular basis. It's unfair to not extend that courtesy to these hypothetical characters, within their game world.</p><p></p><p>If the rules of the game reflect the reality of the game world, then the decisions a character makes based on their understanding of that reality will necessarily parallel the decisions that the players make based on the rules. Without it, role-playing would be impossible, because we'd never be able to see the world as our character sees it.</p><p></p><p>FATE <em>literally</em> tells the players to make decisions based on the story. Repeatedly. It would be a lot easier to play without meta-gaming, if the rules weren't constantly telling you to do so. (Although it wouldn't likely be very satisfying, since you're more likely to fail later if you don't opt to fail early, because you'll run out of the meta-game currency that they expect you to have.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7808569, member: 6775031"] Just because [I]you[/I] think something looks like meta-gaming, that doesn't mean it actually is. Most people give far too little credit to the characters, who actually live in these worlds, to recognize how their world actually works. I would give you the benefit of the doubt, that you have a pretty good sense of how our own world actually works, at least when it comes to things you encounter on a regular basis. It's unfair to not extend that courtesy to these hypothetical characters, within their game world. If the rules of the game reflect the reality of the game world, then the decisions a character makes based on their understanding of that reality will necessarily parallel the decisions that the players make based on the rules. Without it, role-playing would be impossible, because we'd never be able to see the world as our character sees it. FATE [I]literally[/I] tells the players to make decisions based on the story. Repeatedly. It would be a lot easier to play without meta-gaming, if the rules weren't constantly telling you to do so. (Although it wouldn't likely be very satisfying, since you're more likely to fail later if you don't opt to fail early, because you'll run out of the meta-game currency that they expect you to have.) [/QUOTE]
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Community
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*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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