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General Tabletop Discussion
*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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<blockquote data-quote="Xenonnonex" data-source="post: 7808853" data-attributes="member: 7015664"><p>Thank you for clarifying your sentence. It is appreciated. </p><p></p><p>In one of your earlier posts you said </p><p></p><p></p><p>Please correct me if I am wrong. But is the above not your initial hypothesis? I have only been addressing this. The examples thus far I have posted have proved this hypothesis incorrect.</p><p></p><p></p><p></p><p>Arguing that innovation technically happened but denying this innovation is actually innovation is an exercise in denial.</p><p></p><p></p><p>The mechanics are tied into your story. From the epic path you take and through the heroic task you accomplish you get access to one lesser and one greater magic item. You also get a divine blessing. I am sure you realize the actual impacts of these mechanics in play.</p><p></p><p></p><p>I am curious to see the mechanics of these from 4e.</p><p></p><p></p><p></p><p>The lifepaths offer so much more than what is given in a background. And you do not get the standard fare with backgrounds. With the lifepath you further mechanically clarify and fluff your character through an array of tables for origins and life events.</p><p></p><p></p><p></p><p>If you do take the time to compare and read between Sandy Petersen's Cthulhu Mythos for 5e and the DMG you will realize they are actually different.</p><p></p><p></p><p>Pugmire looks like a game to watch. But none of what you write devalues the other examples of their innovative offerings.</p></blockquote><p></p>
[QUOTE="Xenonnonex, post: 7808853, member: 7015664"] Thank you for clarifying your sentence. It is appreciated. In one of your earlier posts you said Please correct me if I am wrong. But is the above not your initial hypothesis? I have only been addressing this. The examples thus far I have posted have proved this hypothesis incorrect. Arguing that innovation technically happened but denying this innovation is actually innovation is an exercise in denial. The mechanics are tied into your story. From the epic path you take and through the heroic task you accomplish you get access to one lesser and one greater magic item. You also get a divine blessing. I am sure you realize the actual impacts of these mechanics in play. I am curious to see the mechanics of these from 4e. The lifepaths offer so much more than what is given in a background. And you do not get the standard fare with backgrounds. With the lifepath you further mechanically clarify and fluff your character through an array of tables for origins and life events. If you do take the time to compare and read between Sandy Petersen's Cthulhu Mythos for 5e and the DMG you will realize they are actually different. Pugmire looks like a game to watch. But none of what you write devalues the other examples of their innovative offerings. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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