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General Tabletop Discussion
*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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<blockquote data-quote="Aldarc" data-source="post: 7810077" data-attributes="member: 5142"><p>I most definitely agree. What I would also note is how that experience contrasts with D&D, where there is a more clearly defined level-based power progression. So it may be more accurate to say that Fate is not necessarily interested in emulating zero-to-hero. It's interested in emulating narrative-based character progression. </p><p></p><p>Again, agreed. </p><p></p><p>Sure, but I would still say that even if one were to remove Declare Story Details, that Fate typically works with blank spaces rather than predefined environments. How many dungeon-like maps can you recall have been made for Fate games? </p><p></p><p>Again, I agree that my explanation was a bit too reductionist here. </p><p></p><p>Your stress is cleared after a scene, so unless the boss fight is in the same scene then it will probably be cleared. You will still have Consequences and a lack of Fate points. I still don't think that this resource game is of the same nature as the resource game that D&D often entails with HP and spell slots. The notion of a 15-minute adventuring day, for example, is virtually unheard of in Fate. Again, this was more about the points of conflict in Fate with the sort of things that Lanefan has expressed as desirable in their games.</p><p></p><p>Having been in this debate before in other contexts, I can tell you that it doesn't condemn metagaming in the 5E DMG. It provides suggestions for discouraging or curbing it should you choose to, but that is not equivalent to condemning it. Plus, I think that the language of curbing metagaming is an admission that it is unavoidable consequence of players being aware that they are playing a game.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7810077, member: 5142"] I most definitely agree. What I would also note is how that experience contrasts with D&D, where there is a more clearly defined level-based power progression. So it may be more accurate to say that Fate is not necessarily interested in emulating zero-to-hero. It's interested in emulating narrative-based character progression. Again, agreed. Sure, but I would still say that even if one were to remove Declare Story Details, that Fate typically works with blank spaces rather than predefined environments. How many dungeon-like maps can you recall have been made for Fate games? Again, I agree that my explanation was a bit too reductionist here. Your stress is cleared after a scene, so unless the boss fight is in the same scene then it will probably be cleared. You will still have Consequences and a lack of Fate points. I still don't think that this resource game is of the same nature as the resource game that D&D often entails with HP and spell slots. The notion of a 15-minute adventuring day, for example, is virtually unheard of in Fate. Again, this was more about the points of conflict in Fate with the sort of things that Lanefan has expressed as desirable in their games. Having been in this debate before in other contexts, I can tell you that it doesn't condemn metagaming in the 5E DMG. It provides suggestions for discouraging or curbing it should you choose to, but that is not equivalent to condemning it. Plus, I think that the language of curbing metagaming is an admission that it is unavoidable consequence of players being aware that they are playing a game. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizkids should take the Pathfinder 1.0 ruleset and publish their own RPG.
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