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[WoD] Mage: The Ascension. Polling interest
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<blockquote data-quote="Fanog" data-source="post: 854466" data-attributes="member: 10680"><p>I hope more people will step up, but at Byrons_Ghost's request, here's some of my thought on what I'd like to run. </p><p></p><p>For now I'm thinking about using Japan as a setting, or possible Great Brittain. I've thought about a European mainland game (stick with what you know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), but to me this would lack the larger-than-life mood that a Mage chronicle would have. Just my personal view, I guess...</p><p></p><p>As far as mood is concerned: it seems that the basic storyline of Mage has changed quite a bit between the second adition (which I have) and the Revised edition. From what I gather, the Tradition Mages have lost the war with the Technocracy, and are just fighting for survival now. To me, this 'darkness' is not what Mage is about, so I'd like to stick with the story before the revision:</p><p>- The War for Ascension between Tradition Mages and the Technocracy is still going on, but Mages are on the receiving end. Still there is magic, and there is hope. It is this hope that I'd like to center my game on.</p><p></p><p>Some themes I'd like to include: personal change (growth, but not necessarily), mystery, hope, changes in society, maybe a bit on hierarchy.</p><p></p><p>For the game itself, I'd like to focus on mysteries, the place of magic in history, interaction with normal people, non-mages. I don't think the Umbra will play a big role, the Technocracy will probably play a role. I haven't decided on the main antagonist, but I'd like this to be a game about the mage-mage and mage-nonmage interaction. </p><p></p><p>I'll probably start small and take it from there. Depending on the knowledge that the players have of Mage, I might like to play an Initiate game, in which each PC starts as a normal human and learns about magic in-game. Maybe we could play this out and fast-forward the game several years once everyone has a grasp of the concepts and rules?</p><p></p><p>Wew, enough rambling for now. Nothing is really fixed yet...</p><p>I'll keep thinking about what I want to do and post updates here. I think I'll start recruiting before the setting and plot have been finalised, so I can keep in mind the player's preferences and prior knowledge.</p><p></p><p>Please fire away with any questions or comments you might have.</p><p></p><p>Fanog</p></blockquote><p></p>
[QUOTE="Fanog, post: 854466, member: 10680"] I hope more people will step up, but at Byrons_Ghost's request, here's some of my thought on what I'd like to run. For now I'm thinking about using Japan as a setting, or possible Great Brittain. I've thought about a European mainland game (stick with what you know ;)), but to me this would lack the larger-than-life mood that a Mage chronicle would have. Just my personal view, I guess... As far as mood is concerned: it seems that the basic storyline of Mage has changed quite a bit between the second adition (which I have) and the Revised edition. From what I gather, the Tradition Mages have lost the war with the Technocracy, and are just fighting for survival now. To me, this 'darkness' is not what Mage is about, so I'd like to stick with the story before the revision: - The War for Ascension between Tradition Mages and the Technocracy is still going on, but Mages are on the receiving end. Still there is magic, and there is hope. It is this hope that I'd like to center my game on. Some themes I'd like to include: personal change (growth, but not necessarily), mystery, hope, changes in society, maybe a bit on hierarchy. For the game itself, I'd like to focus on mysteries, the place of magic in history, interaction with normal people, non-mages. I don't think the Umbra will play a big role, the Technocracy will probably play a role. I haven't decided on the main antagonist, but I'd like this to be a game about the mage-mage and mage-nonmage interaction. I'll probably start small and take it from there. Depending on the knowledge that the players have of Mage, I might like to play an Initiate game, in which each PC starts as a normal human and learns about magic in-game. Maybe we could play this out and fast-forward the game several years once everyone has a grasp of the concepts and rules? Wew, enough rambling for now. Nothing is really fixed yet... I'll keep thinking about what I want to do and post updates here. I think I'll start recruiting before the setting and plot have been finalised, so I can keep in mind the player's preferences and prior knowledge. Please fire away with any questions or comments you might have. Fanog [/QUOTE]
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