Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
WOIN Core Mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 7491853" data-attributes="member: 1"><p>Sometimes people ask what WOIN's core mechanic is. This is a brief description.</p><p></p><p>The WOIN (rhymes with coin) core mechanic is very simple. Everything in the game hinges off it. Here it is:</p><p></p><p><span style="font-size: 18px"><strong>CORE MECHANIC</strong></span></p><p>[HR][/HR]You have some <strong>attribute</strong> dice pools and some<strong> skill </strong>dice pools.</p><p></p><p>To make a check you add an attribute dice pool to a skill dice pool and beat a target number. This is called an <strong>attribute check</strong>.</p><p></p><p>Examples: </p><p></p><ul> <li data-xf-list-type="ul">To climb a wall you might roll AGI (3d6) plus <em>climbing</em> (2d6) = 5d6.</li> <li data-xf-list-type="ul">To shoot a goblin you might roll AGI (3d6) plus <em>bows</em> (1d6) = 4d6.</li> <li data-xf-list-type="ul">To bluff a guard you might roll CHA (2d6) plus <em>bluffing</em> (2d6) = 4d6.</li> </ul><p>That's basically it. You can combine any attribute with any skill. Super simple! It's very flexible, so you can have some interesting combinations.</p><p></p><p>You might get additional dice from high quality equipment or circumstantial bonuses, or you might lose dice from complications. But that's basically the game.</p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>CHARACTER CREATION</strong></span>[HR][/HR]You choose five careers (you can repeat them or choose new ones) to create your character's background. Each time you choose a career it gives you:</p><p></p><ul> <li data-xf-list-type="ul">Attribute increases</li> <li data-xf-list-type="ul">Skill increases</li> <li data-xf-list-type="ul">An exploit (special ability)</li> </ul><p><span style="font-size: 18px"><strong>MAGIC</strong></span>[HR][/HR]Magic (only available in some settings) uses your MAG attribute plus some magic skills to make an <strong>attribute check</strong>. You have Magic Points to spend on spells. You invent your spells on the fly by selecting a skill (like abjure, evoke, create, displace, etc.) and a noun (like beasts, fire, water, undead, etc.) For example:</p><p></p><ul> <li data-xf-list-type="ul"><em>Abjure Undead</em> to turn a wraith.</li> <li data-xf-list-type="ul"><em>Evoke Fire</em> to throw a fireball.</li> <li data-xf-list-type="ul"><em>Enchant Beast</em> to charm a wolf.</li> </ul><p>The Magic Point cost of the spell depends on its range, area, duration, etc.</p></blockquote><p></p>
[QUOTE="Morrus, post: 7491853, member: 1"] Sometimes people ask what WOIN's core mechanic is. This is a brief description. The WOIN (rhymes with coin) core mechanic is very simple. Everything in the game hinges off it. Here it is: [SIZE=5][B]CORE MECHANIC[/B][/SIZE] [HR][/HR]You have some [B]attribute[/B] dice pools and some[B] skill [/B]dice pools. To make a check you add an attribute dice pool to a skill dice pool and beat a target number. This is called an [B]attribute check[/B]. Examples: [LIST] [*]To climb a wall you might roll AGI (3d6) plus [I]climbing[/I] (2d6) = 5d6. [*]To shoot a goblin you might roll AGI (3d6) plus [I]bows[/I] (1d6) = 4d6. [*]To bluff a guard you might roll CHA (2d6) plus [I]bluffing[/I] (2d6) = 4d6. [/LIST] That's basically it. You can combine any attribute with any skill. Super simple! It's very flexible, so you can have some interesting combinations. You might get additional dice from high quality equipment or circumstantial bonuses, or you might lose dice from complications. But that's basically the game. [SIZE=5][B] CHARACTER CREATION[/B][/SIZE][HR][/HR]You choose five careers (you can repeat them or choose new ones) to create your character's background. Each time you choose a career it gives you: [LIST] [*]Attribute increases [*]Skill increases [*]An exploit (special ability) [/LIST] [SIZE=5][B]MAGIC[/B][/SIZE][HR][/HR]Magic (only available in some settings) uses your MAG attribute plus some magic skills to make an [B]attribute check[/B]. You have Magic Points to spend on spells. You invent your spells on the fly by selecting a skill (like abjure, evoke, create, displace, etc.) and a noun (like beasts, fire, water, undead, etc.) For example: [LIST] [*][I]Abjure Undead[/I] to turn a wraith. [*][I]Evoke Fire[/I] to throw a fireball. [*][I]Enchant Beast[/I] to charm a wolf. [/LIST] The Magic Point cost of the spell depends on its range, area, duration, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
WOIN Core Mechanic
Top