To lend some clarity, here's what I have so far:
[sblock=Android]Strength 5 2d6
Agility 9 3d6
Endurance 4 2d6
Willpower 3 2d6
Intuition 5 2d6
Logic 11 4d6
Charisma 4 2d6
Reputation 1 1d6
Luck 3 2d6
Health: 17
Speed: 4
Jump: 10' horiz, 10' vert
Carry: 90lbs
Initiative: 3d6
Defense
- Melee: 14 (4d6)
- Ranged: 14 (4d6)
- Vital: 10 (2d6)
- Mental: Immune
Attacks:
- Unarmed: 4d6 (1d6+2)
- Ranged:
Skills
Astrogation 1 - 1d6
Computers 2 - 1d6
Dodging 1 - 1d6
Engineering 2 - 1d6
Electronics 1 - 1d6
Gunnery 1 - 1d6
Martial Arts 1 - 1d6
Piloting 1 - 1d6
Pistols 1 - 1d6
Reactions 1 - 1d6
Zero-G 1 - 1d6
Exploits:
Free
- Aim
- System Upgrade (Universal; gain additional Android feature)
Species
- Mindless (immune to mental defense effects)
- Deterministic (Cannot spend LUC dice to gain bonus dice on attribute checks)
- Vulnerable to electric (1d6) and ionic (2d6) damage
- Does not eat, sleep or breathe, +100% weight
- Organic Appearance (somewhat humanlike appearance; not confusable)
- Armored (5 Soak, -1 SPD, wgt multiple 2x rather than 1.5x)
Career
- Service Droid - Unsuspicious (+1d6 to bluff, decieve or access ambush turn) 2 years
- Space Jockey - ? (?) 5 years
- Engineer - Android Repair (Action to heal 1d6 Health to adj mechanoid 1/day) 4 years
- Pilot - Evasive Flying (add AGI pool to ship DEFENSE when piloting) 5 years
- Bounty Hunter - Datamining (locate what planet a target is on using computer access to public records) 1 year
Gear
Credits: 220[/sblock]
Basically, the android is capable of flying, astrogating, repairing, and firing shipboard weapons. It's also got some basic combat skill. In terms of exploits, it has some handy abilities, though my plan is to revise that list to some extent.
I'm also pondering the idea of the Hacker origin. So this list is not final by any means, but gives an idea of where I am now.