TWC said:
I thought i made it quite clear when snowdrift was walking away that she did not really care if they came with her or not. i mean if i am supposse to wait for him to say that his charecter would like to find another pack, then until he says that i can't really play with mine now can i. there was once that snowdrift did walk away and how pb made her still be there. did i wan't snowdrift ot still be talking to tichondrias.
I think that this wsa more a case of miscommunication. You stated Snowdrift walked way, but didn't specify that it was away from Tichondrias. PB seemed to have read it that the direction Snowdrift chose took her past Tichondrias. He didn't change Snowdrifts actions, but interpreted them in a certain way. This obviously wasn't how you saw it, but as you hadn't specified the direction, I don't think PB did anything wrong.
TWC said:
then saying that he was going to kill redpelt, maybe the thing was that i did not wan't redpelt to die.
I think it is OK for Tichondrias to wish to kill Redpelt. Whether he does is a different matter. Once again, his intention doesn't really derail the central game concept. But it doess give the character a solid motivation to cooperate. It also sets up the possibility of conflict with the group, which is a fundamental source of narative tension.
TWC said:
may i ask who's rules they were? i mean i made up redpelt that should give me the right to say that he won't die, doesn't it?
A good question. So far, you haven't established any rules of conduct. So technically, PB could have had Tichondrias set on Snowdrift and rip her throat out and leave her dying in the snow. Common courtasy would suggest that on player doesn't mess with another player's character, by hijacking their actions, or killing them.
I thought it was very brave to set up the game with no guidelines at all. And so far, I think it has worked. But freeform doesn't necessarily mean rules free. I've never played it before but I seem to remember seeing guidelines for freeform games before.
Hang on, let me work my Google Fu ...
This is from the Wikipedia entry on Improv Theater: [bq]In order for an improvised scene to be successful, the actors involved must work together responsively to define the parameters and action of the scene. With each spoken word or action in the scene, an actor makes an offer, meaning that he or she defines some element of the reality of the scene. This might include giving another character a name, identifying a relationship, location, or using mime to define the physical environment. These activities are also known as endowment. It is the responsibility of the other actors to accept the offers that their fellow performers make; to not do so is known as blocking, which usually prevents the scene from developing. Some performers may deliberately block (or otherwise break out of character) for comedic effect -- this is known as gagging -- but this generally prevents the scene from advancing and is frowned upon by many improvisers. Accepting an offer is usually accompanied by adding a new offer, often building on the earlier one; this is a process improvisers refer to as "Yes, And..." and is considered the cornerstone of improvisational technique.[/bq]
This page is about freeform, and also seems to link to some forums where yuo might be able to get advice, suggestions etc.
>
http://www.simnet.is/icelandknight/rpg/freeform/index.htm <
This is a one page sheet with information as to starting a freeform game.
>
http://72.14.209.104/search?q=cache...eeform+rules&hl=en&ct=clnk&cd=6&client=safari <