Wolfenstein TTRPG Coming From Modiphius

A GameFound campaign will launch later this year.
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Modiphius has announced plans to develop the Wolfenstein video game IP into a tabletop roleplaying game. The game will utilize Modiphius's 2d20 system, with a crowdfunding campaign planned for Fall 2026. Per a press release, the game will specifically focus on Wolfenstein: The New Order and Wolfenstein: The New Colossus.

For those unfamiliar with Wolfenstein, it's set in a world in which the Nazis defeat the Allies in World War II and then use advanced technology to conquer much of the world. Players are typically members of the resistance, stealing various weaponry from the Nazis and then defeating both Nazis and their monstrous science experiments.

Modiphius has a relationship with Bethesda, the owner of Wolfenstein, and makes a series of games based on the Fallout franchise. The Fallout RPG also uses a variation of the 2D20 system as well. Modiphius also develops a series of games based on Bethesda's Elder Scrolls series.

Modiphius has a sign-up page to be informed of when the crowdfunding campaign for the Wolfenstein RPG launches on GameFound.
 

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Christian Hoffer

Christian Hoffer

Yes, which is exactly why I'm suggesting that an RPG based on Conan, to make it feel like Conan, should focus not on him (or not exclusively) but on the structure and tropes of the stories.

(To more emphasize the titular character, though, it could have been a duet game, like Beowulf, intended for one player, one GM.)
Duke Nukem is going to have the same disconnect: A property about a lone hero aimed squarely at a group.

But, with Conan, it presents the world, not the man. Same for Fallout. Probably the same for Wolfenstein. Fallout and Conan have enough lore that it works, and the show for Fallout is not "Lucy vs the world" but "Lucy grows a team"... so the question I have, is Wolfenstein a broad enough lore base to present the world?
 
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I think the dirty little secret of a lot of game companies, certainly of Modiphius at the time, is that many games aren't really written to be played but to be read and savored by people who have disposable income.

Aliens, The One Ring, Stonetop, Scum & Villainy...

Vaesen might be next on my list.
 

Duke Nukem is going to have the same disconnect: A property about a lone hero aimed squarely at a group.

I was largely being facetious about Duke Nukem, although somebody should turn the mobs into RPG monsters.

But, with Conan, it presents the world, not the man. Same for Fallout. Probably the same for Wolfenstein. Fallout and Conan have enough lore that it works, and the show for Fallout is not "Lucy vs the world" but "Lucy grows a team"... so the question I have, is Wolfenstein a broad enough lore base to present the world?

I don't think the world & setting was sufficient for Conan. I at least don't find it compellingly interesting/unique as a setting. Not unless I can have Conan-esque adventures in it, and (as I just posted upthread) that doesn't require being "like Conan" to achieve.
 



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