Glyfair
Explorer
Wolfgang Bauer has given the 4 options for his third Custom Adventure project. This time the voting is open to the public.
The 4 options are:
The Black Prince: Suggested Levels 11th to 15th
An adventure set entirely in the Plane of Shadow, where the scáthsidhe (the shadow fey), hold power and keep hostages snatched from the Material plane. The Black Prince is one of the shadow fey nobles, and he has been deeply insulted (possibly unintentional) by interference in his shadow magic and his fiefdoms by the PCs. He has no intention of bowing to any mortals. Quite the contrary, he plans a terrible vengeance for their meddling.
With his allies among the Grimbold dwarves, the Black Prince has raised a terrible host and built an army of shadow clockwork soldiers. Able to overwhelm mortal armies, these troops will first help him conquer his enemies in Shadow. Next, he’ll seize a nice small kingdom to serve as a beachhead on the material plane.
About 50,000 words long, "The Black Prince" will take 4 months to write.
The City-State of Zobeck: All Levels of Play
A regional and magic sourcebook for the Free City of Zobeck first described in “Steam & Brass”. The usual NPCs, adventure hooks, and major locations are just a small slice of the setting. A big section focuses on rules for things that make Zobeck unique, such as the star & shadow school of magic, clockwork magic, and rules for kobold and skinshifter PCs.
The campaign section describes the local pantheon and provides a regional gazetteer that outlines the giant-dominated cities of Nordheim, the elven River Court, the trading hubs of the Seven Cities, the dwarven stronghold of Bernau, the necropolitans of Morgau & Doresh, and the magocracy of Allain. Includes a two-page city map and a full-page regional map showing trade routes, cities, and kingdoms.
Because I love monsters, it includes 12 new ones: reaver dwarves, the lorelei, cave and lightning dragons, new clockwork creatures, and slaver giants, plus the shadow fey, reaver angel, and steam golem from prior Open Designs.
At roughly 70,000 words with complex mechanical design and worldbuilding, "City-State" will take five or six months to write. This one is loaded with plug-and-play pieces for any campaign.
The Empire of the Ghouls: Suggested Levels 8-12
This Underdark adventure pits the party against a civilization of intelligent, shadow-powered, hideously strong ghouls who dominate the Underdark and have enslaved gnomes, dwarves, and even the drow. They are now ready to seize a city of cloakers, a place of hanging stalagtites and elder cloakers who control an ancient artifact. If the ghouls seize it, their power will double, and shadow-walking assassins will soon become commonplace on the surface world. The party must enter the Underdark, survive, and destroy the ghoul empire at its heart.
Probably at least 60,000 words long, "Empire" will take a minimum five months to write.
The Gates of Mâl: Suggested Levels 12-15
The maw of chaos has opened, and the balance of the universe is no more. Malite focuses have escaped the prison plane and have spreading their infection across the multiverse, embracing their most powerful enemies and adding them to the Mâl hive-mind. Scattered throughout the planes are items of power that can stem or even reverse the tide of infection. The PCs go plane-hopping to find an artifact of Law, Chaos-based counters, and most importantly any and every scrap of knowledge. They visit the Walking City for knowledge, scour the godless city of Tortuga for a child of prophecy, and breach the gates of Heaven to broker an alliance with Hell. It just might be enough.
Probably at least 40,000 words long, "Gates" will take a minimum four months to write.
The 4 options are:
The Black Prince: Suggested Levels 11th to 15th
An adventure set entirely in the Plane of Shadow, where the scáthsidhe (the shadow fey), hold power and keep hostages snatched from the Material plane. The Black Prince is one of the shadow fey nobles, and he has been deeply insulted (possibly unintentional) by interference in his shadow magic and his fiefdoms by the PCs. He has no intention of bowing to any mortals. Quite the contrary, he plans a terrible vengeance for their meddling.
With his allies among the Grimbold dwarves, the Black Prince has raised a terrible host and built an army of shadow clockwork soldiers. Able to overwhelm mortal armies, these troops will first help him conquer his enemies in Shadow. Next, he’ll seize a nice small kingdom to serve as a beachhead on the material plane.
About 50,000 words long, "The Black Prince" will take 4 months to write.
The City-State of Zobeck: All Levels of Play
A regional and magic sourcebook for the Free City of Zobeck first described in “Steam & Brass”. The usual NPCs, adventure hooks, and major locations are just a small slice of the setting. A big section focuses on rules for things that make Zobeck unique, such as the star & shadow school of magic, clockwork magic, and rules for kobold and skinshifter PCs.
The campaign section describes the local pantheon and provides a regional gazetteer that outlines the giant-dominated cities of Nordheim, the elven River Court, the trading hubs of the Seven Cities, the dwarven stronghold of Bernau, the necropolitans of Morgau & Doresh, and the magocracy of Allain. Includes a two-page city map and a full-page regional map showing trade routes, cities, and kingdoms.
Because I love monsters, it includes 12 new ones: reaver dwarves, the lorelei, cave and lightning dragons, new clockwork creatures, and slaver giants, plus the shadow fey, reaver angel, and steam golem from prior Open Designs.
At roughly 70,000 words with complex mechanical design and worldbuilding, "City-State" will take five or six months to write. This one is loaded with plug-and-play pieces for any campaign.
The Empire of the Ghouls: Suggested Levels 8-12
This Underdark adventure pits the party against a civilization of intelligent, shadow-powered, hideously strong ghouls who dominate the Underdark and have enslaved gnomes, dwarves, and even the drow. They are now ready to seize a city of cloakers, a place of hanging stalagtites and elder cloakers who control an ancient artifact. If the ghouls seize it, their power will double, and shadow-walking assassins will soon become commonplace on the surface world. The party must enter the Underdark, survive, and destroy the ghoul empire at its heart.
Probably at least 60,000 words long, "Empire" will take a minimum five months to write.
The Gates of Mâl: Suggested Levels 12-15
The maw of chaos has opened, and the balance of the universe is no more. Malite focuses have escaped the prison plane and have spreading their infection across the multiverse, embracing their most powerful enemies and adding them to the Mâl hive-mind. Scattered throughout the planes are items of power that can stem or even reverse the tide of infection. The PCs go plane-hopping to find an artifact of Law, Chaos-based counters, and most importantly any and every scrap of knowledge. They visit the Walking City for knowledge, scour the godless city of Tortuga for a child of prophecy, and breach the gates of Heaven to broker an alliance with Hell. It just might be enough.
Probably at least 40,000 words long, "Gates" will take a minimum four months to write.
Last edited: