Wolfgang Baur's Custom Adventure #3 voting open to the public

Glyfair

Explorer
Wolfgang Bauer has given the 4 options for his third Custom Adventure project. This time the voting is open to the public.

The 4 options are:

The Black Prince: Suggested Levels 11th to 15th
An adventure set entirely in the Plane of Shadow, where the scáthsidhe (the shadow fey), hold power and keep hostages snatched from the Material plane. The Black Prince is one of the shadow fey nobles, and he has been deeply insulted (possibly unintentional) by interference in his shadow magic and his fiefdoms by the PCs. He has no intention of bowing to any mortals. Quite the contrary, he plans a terrible vengeance for their meddling.
With his allies among the Grimbold dwarves, the Black Prince has raised a terrible host and built an army of shadow clockwork soldiers. Able to overwhelm mortal armies, these troops will first help him conquer his enemies in Shadow. Next, he’ll seize a nice small kingdom to serve as a beachhead on the material plane.
About 50,000 words long, "The Black Prince" will take 4 months to write.

The City-State of Zobeck: All Levels of Play
A regional and magic sourcebook for the Free City of Zobeck first described in “Steam & Brass”. The usual NPCs, adventure hooks, and major locations are just a small slice of the setting. A big section focuses on rules for things that make Zobeck unique, such as the star & shadow school of magic, clockwork magic, and rules for kobold and skinshifter PCs.
The campaign section describes the local pantheon and provides a regional gazetteer that outlines the giant-dominated cities of Nordheim, the elven River Court, the trading hubs of the Seven Cities, the dwarven stronghold of Bernau, the necropolitans of Morgau & Doresh, and the magocracy of Allain. Includes a two-page city map and a full-page regional map showing trade routes, cities, and kingdoms.
Because I love monsters, it includes 12 new ones: reaver dwarves, the lorelei, cave and lightning dragons, new clockwork creatures, and slaver giants, plus the shadow fey, reaver angel, and steam golem from prior Open Designs.
At roughly 70,000 words with complex mechanical design and worldbuilding, "City-State" will take five or six months to write. This one is loaded with plug-and-play pieces for any campaign.

The Empire of the Ghouls: Suggested Levels 8-12
This Underdark adventure pits the party against a civilization of intelligent, shadow-powered, hideously strong ghouls who dominate the Underdark and have enslaved gnomes, dwarves, and even the drow. They are now ready to seize a city of cloakers, a place of hanging stalagtites and elder cloakers who control an ancient artifact. If the ghouls seize it, their power will double, and shadow-walking assassins will soon become commonplace on the surface world. The party must enter the Underdark, survive, and destroy the ghoul empire at its heart.
Probably at least 60,000 words long, "Empire" will take a minimum five months to write.

The Gates of Mâl: Suggested Levels 12-15
The maw of chaos has opened, and the balance of the universe is no more. Malite focuses have escaped the prison plane and have spreading their infection across the multiverse, embracing their most powerful enemies and adding them to the Mâl hive-mind. Scattered throughout the planes are items of power that can stem or even reverse the tide of infection. The PCs go plane-hopping to find an artifact of Law, Chaos-based counters, and most importantly any and every scrap of knowledge. They visit the Walking City for knowledge, scour the godless city of Tortuga for a child of prophecy, and breach the gates of Heaven to broker an alliance with Hell. It just might be enough.
Probably at least 40,000 words long, "Gates" will take a minimum four months to write.
 
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Those all sound pretty cool.

The Gates of Mâl is probably the most appealing to me... especially since I've used Mâl and Tortuga before. But I understood it was closed content, and that's too close to what's in Classic Play: Book of the Planes to be a coincidence. Am I missing something here?

rycanada said:
You see, Zobeck interests me, but not if I can't buy Steam & Brass.

True Dat.
 

If you become a patron, do you get to see all the essays that he has written previously, or only essays that he has written while he has been developing the paticular project that you're a patron of?

I've seen the titles of a lot of the essays and I would consider becoming a patron just to have access to them. However I would like access to all of them, not just the ones relating to his third project.

Olaf the Stout
 

rycanada said:
You see, Zobeck interests me, but not if I can't buy Steam & Brass.
Zobeck reprints and expands the best bits of S&B (the Arcane Collegium, the steam golem, and the necromancer).

Psion said:
The Gates of Mâl is probably the most appealing to me... especially since I've used Mâl and Tortuga before. But I understood it was closed content, and that's too close to what's in Classic Play: Book of the Planes to be a coincidence. Am I missing something here?

Nope. I have a patron who swears Mongoose is willing to grant permission for their use in this venue. If not, I'll have to do some fancy footwork.
 



Wolfgang, have you approached Goodman Games or Necromancer or anyone about one day republishing these modules through them, 12 months or longer after the patrons first got them?
 

I'm with whizbang. I'd love to see something of a balanced system run by ghouls. There are too many necromancer fanboys with nothing to do :) Give us the Ghouls!
 

Whizbang, I'm with ya! I've been a fan of Wolfgang Bauer's "True Ghouls" since the wrote an adventure featuring them in a pre-3e issue of Dungeon magazine. I also think his shadow-fey sound much more interesting than the drow ever were. For that reason, the Black Prince appeals as well. As long as it doesn't turn out to be Jimmy Walker.
 
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