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<blockquote data-quote="Wonko the Sane" data-source="post: 4466023" data-attributes="member: 16490"><p>Version Notes</p><p>1.2: First public release</p><p>1.21: Fixed some formatting errors</p><p>1.22: Updated with current errata as of 02 JUL 08</p><p>1.23: Fixed problem with Rogue daily powers between levels 5 and 8. Added key for common named ranges.</p><p>1.24: Fixed problem with Paladin Paragon Paths not displaying in the drop-down and added "No Shield" to the Shield drop-down. </p><p>1.25: Added feat selection drop-downs and fixed a couple of typos.</p><p>1.26: Added feat descriptions and coded non-situational bonuses for same; added Armor and Weapon proficiency</p><p> 1.27: Fixed Armor Proficiency-related circular reference; added Magic Items and coded non-situational bonuses for same; added hyperlinks to different tabs from character sheet; added Party Treasure worksheet</p><p>1.28: Fixed Armor Proficiency. Again. For sure this time.; added Rituals; added drop-down for At-Will powers under "Basic Attacks"; added Point Buy; added Eladrin bonus to Will defense and Human bonus to Fort, Ref, and Will; added racial skill bonuses; automatically sets current XP when creating characters above 1st level; added deities drop-down; auto-populate size based on race; added gender and alignment drop-downs; fixed hand slot items that grant a bonus to Thievery checks; changed how magic armor is selected; added Human ability score bonus.</p><p>1.29: Added paragon path abilities and coded non-situational bonuses/abilities; fixed weapon proficiency when using a magic weapon; fixed Point Buy</p><p>1.30: Added epic destinies and multiclassing. (Note: Multiclassing requires occasionally having to change the character's class in the "Class" drop-down in order to select powers from a different class. Keep an eye on the right-hand side of the character worksheet for yellow cells, too.); added room for more feats; removed character portrait area</p><p>1.31: Added Monster Manual races; added damage bonus for versatile weapons; added large weapons; fixed formatting on Powers tabs; fixed treasure sheet</p><p>1.32: Mostly bug fixes: Unlocked magic armor cell; longswords & pact blades work as implements for Wizards of the Spiral Tower and warlocks, respectively; versatile weapons cannot be used two-handed while a shield is equipped; fixed encounter drop-downs; fixed Sly Flourish to display correctly; fixed ranger paragon path drop-down.</p><p>1.33: Armor & shield proficiencies (bane of my existence) fixed. I think.; fixed Hunter's Quarry for Warrior of the Wild; thrown weapons can now use ranged weapon enchantments; fixed At-Will powers under Basic Attacks; changed class/racial/multiclass skill selection method</p><p>1.34: A few typo fixes; started Race drop-down at PHB races; unlocked cells that are supposed to be user-editable; fixed display of At-Will power attack bonus and damage under Basic Attacks</p><p>1.35: Fixed deities drop-down; fixed At-Will abilities for human warlocks </p><p>1.36: The check boxes are easier to check off - this meant a necessary change back to the .xlsm file format, but I think it's worth it</p><p>1.37: Added Dex modifier to ranged weapon damage; added tiefling racial features and skill bonuses; fixed criticals for magic weapons that use dice besides d6's for bonus damage; fixed class features for paragon paths and epic destinies; Ranger bonus feat for weapon style and Ritual Caster for Clerics and Wizards auto-populates; kludged in magical staves as weapons (rough fix, but it works); broke out racial, item, and feat bonuses to defense scores; moved weapon & armor proficiencies to page 2 of the character sheet; fixed print formatting for power cards, etc.; moved all Ritual cards to one sheet</p><p>1.38: Added Criticals to Power cards; Added Hellfire Blood and Astral Fire, etc. bonuses to power attack & damage results; Weapon Focus, Dwarven Weapon Focus, and Eladrin Soldier now add their bonuses to power attack/damage; fixed Ranger armor proficiencies; Armor Proficiency (X) now required to take Armor Specialization (X); added email link (at top of Instructions page)</p><p> 1.39: Fixed problem with Armor Proficiencies; fixed problem with power cards not displaying due to quirks in the critical damage expressions; fixed email link so that it actually works as an email link now; fixed War Priest Daily, Encounter, and Utility drop-downs; added warforged saving throw note; fixed Bracers of Mighty Striking/Perfect Shot damage bonuses; fixed problem with magic items without a enhancement bonus not printing correctly on the cards; added field for current HP</p><p>1.40: Fixed armor enchantments not adding bonuses to skills; fixed Half-Elf Dilettante power selection drop-down; added Warlord's initiative bonus to character's initiative modifier if the character is a Warlord; fixed Tactical Presence card if Tactical Assault is taken as a feat; automatic selection of trained skills when taking Arcane Initiate or Sneak of Shadows; fixed Rogue powers using light thrown weapons; added snarky comment for when the character dies; fixed error in Piercing Strike; added Maximum Load display </p><p>1.41: Fixed multiclass clerics' usage of Healing Word; fixed Nimble Strike and other powers' attack and damage display; fixed computation of hit points; fixed AC bonus for godplate et. al.; added resistances from items; included Gauntlets of the Ram effect where applicable; made Combat sheet operational (see Instructions); fixed ranged weapon drop-down to include thrown magical weapons; added epic destiny utilities to drop-down; fixed Force the Battle damage display; automated level-based ability bonuses; Dragonborn Senses now grants low-light vision; fixed Staff Mastery AC bonus not adding; fixed attack bonus for heavy thrown weapons when used in a power that specifies a Dexterity-based attack; fixed Tactical Assault/Tactical Presence bug; added effect for Viper's Strike; rewrote Instructions</p><p>1.42: Unlocked some cells on the Combat sheet that should not have ever been locked in the first place; fixed display of At-Will powers on the character sheet; added error notice if level-based ability bonuses are applied to the same ability score; added "Shield Equipped" check box to Combat sheet</p><p> 1.43: Durable feat now adds to healing surges per day; Dragonborn's Dragonborn Fury ability adds +1 to attack rolls when bloodied, amongst other changes relevant to the "bloodied" condition; numerous and sundry bug fixes; changed the hit points/healing/damage section to accurately reflect the way healing, etc. works when below 0 HP; Rev B: unlock appropriate cells on Combat sheet so macros could function, removed pictures on buttons to shrink filesize</p><p>1.44: Miscellaneous bug fixes that I'm too lazy to catalogue; Rev A: Fully implemented Adventurer's Vault armor section; Rev B: Added AV weapons, consumables and Holy Symbols, more bug fixes; Rev C: Added Mount tab, added AV mount items, Feet slot items, and rods; Rev D: Added AV wondrous items, waist slot items, and rings; Rev E: Added AV neck slot items, more bug fixes; Rev F: Bug fixes, added AV magic weapons, head, and waist slot items ; Rev G: added AV Hand slot items, added importing feature; Rev H: added AV orbs, staves, and companion items (companions aren't coming until Martial Power is added though) - Adventurer's Vault completed! (Thanks Mr. Bob!) </p><p> 1.45: Rev A: A few minor bug fixes; Added FR Player's Guide material; Fixed "white space" in several drop-down lists; Rev A.2: Fixed Paragon path and Chosen powers not displaying in drop-downs; fixed Implement selection drop-down; Extra Manifestation can be taken multiple times; fixed Dragon Breath; fixed Swordmage Implement implementation (say that 5 times fast); Rev 3: miscellaneous and sundry bug fixes; Rev 4: more implement problems, Skill focus fixed, automatic feats and importing of same fixed; Rev 5: fixed display or swordmage at-will powers under Basic Attacks; yet another Implement fix; Rev 6: some more minor bugs & typos corrected </p><p>1.46: Rev A.1: Added Martial Power content, more bug fixes; A.2: fixed protected cell error in Import; A.3: fixed Improved Inspiring Word and Adaptive Stratagem; A.4: Fixed Class defense bonus being added twice on Combat tab, fixed lookup problem with powers & feats that have the same name, fixed pre-requisites for Two-Blade Warrior, fixed Skill training modifiers, fixed bugs with Gnolls, fixed double weapon errors, added more slots for Powers, Magic Items, and Feats on Combat tab</p><p><span style="font-family: 'Tahoma'"><span style="font-size: 10px"> </span></span></p><p><span style="font-family: 'Tahoma'"><span style="font-size: 10px"></span></span> <span style="color: Red"><span style="font-family: 'Tahoma'"><span style="font-size: 10px"><strong>For Excel 2007 only</strong></span></span></span></p><p><span style="color: Red"></span></p></blockquote><p></p>
[QUOTE="Wonko the Sane, post: 4466023, member: 16490"] Version Notes 1.2: First public release 1.21: Fixed some formatting errors 1.22: Updated with current errata as of 02 JUL 08 1.23: Fixed problem with Rogue daily powers between levels 5 and 8. Added key for common named ranges. 1.24: Fixed problem with Paladin Paragon Paths not displaying in the drop-down and added "No Shield" to the Shield drop-down. 1.25: Added feat selection drop-downs and fixed a couple of typos. 1.26: Added feat descriptions and coded non-situational bonuses for same; added Armor and Weapon proficiency 1.27: Fixed Armor Proficiency-related circular reference; added Magic Items and coded non-situational bonuses for same; added hyperlinks to different tabs from character sheet; added Party Treasure worksheet 1.28: Fixed Armor Proficiency. Again. For sure this time.; added Rituals; added drop-down for At-Will powers under "Basic Attacks"; added Point Buy; added Eladrin bonus to Will defense and Human bonus to Fort, Ref, and Will; added racial skill bonuses; automatically sets current XP when creating characters above 1st level; added deities drop-down; auto-populate size based on race; added gender and alignment drop-downs; fixed hand slot items that grant a bonus to Thievery checks; changed how magic armor is selected; added Human ability score bonus. 1.29: Added paragon path abilities and coded non-situational bonuses/abilities; fixed weapon proficiency when using a magic weapon; fixed Point Buy 1.30: Added epic destinies and multiclassing. (Note: Multiclassing requires occasionally having to change the character's class in the "Class" drop-down in order to select powers from a different class. Keep an eye on the right-hand side of the character worksheet for yellow cells, too.); added room for more feats; removed character portrait area 1.31: Added Monster Manual races; added damage bonus for versatile weapons; added large weapons; fixed formatting on Powers tabs; fixed treasure sheet 1.32: Mostly bug fixes: Unlocked magic armor cell; longswords & pact blades work as implements for Wizards of the Spiral Tower and warlocks, respectively; versatile weapons cannot be used two-handed while a shield is equipped; fixed encounter drop-downs; fixed Sly Flourish to display correctly; fixed ranger paragon path drop-down. 1.33: Armor & shield proficiencies (bane of my existence) fixed. I think.; fixed Hunter's Quarry for Warrior of the Wild; thrown weapons can now use ranged weapon enchantments; fixed At-Will powers under Basic Attacks; changed class/racial/multiclass skill selection method 1.34: A few typo fixes; started Race drop-down at PHB races; unlocked cells that are supposed to be user-editable; fixed display of At-Will power attack bonus and damage under Basic Attacks 1.35: Fixed deities drop-down; fixed At-Will abilities for human warlocks 1.36: The check boxes are easier to check off - this meant a necessary change back to the .xlsm file format, but I think it's worth it 1.37: Added Dex modifier to ranged weapon damage; added tiefling racial features and skill bonuses; fixed criticals for magic weapons that use dice besides d6's for bonus damage; fixed class features for paragon paths and epic destinies; Ranger bonus feat for weapon style and Ritual Caster for Clerics and Wizards auto-populates; kludged in magical staves as weapons (rough fix, but it works); broke out racial, item, and feat bonuses to defense scores; moved weapon & armor proficiencies to page 2 of the character sheet; fixed print formatting for power cards, etc.; moved all Ritual cards to one sheet 1.38: Added Criticals to Power cards; Added Hellfire Blood and Astral Fire, etc. bonuses to power attack & damage results; Weapon Focus, Dwarven Weapon Focus, and Eladrin Soldier now add their bonuses to power attack/damage; fixed Ranger armor proficiencies; Armor Proficiency (X) now required to take Armor Specialization (X); added email link (at top of Instructions page) 1.39: Fixed problem with Armor Proficiencies; fixed problem with power cards not displaying due to quirks in the critical damage expressions; fixed email link so that it actually works as an email link now; fixed War Priest Daily, Encounter, and Utility drop-downs; added warforged saving throw note; fixed Bracers of Mighty Striking/Perfect Shot damage bonuses; fixed problem with magic items without a enhancement bonus not printing correctly on the cards; added field for current HP 1.40: Fixed armor enchantments not adding bonuses to skills; fixed Half-Elf Dilettante power selection drop-down; added Warlord's initiative bonus to character's initiative modifier if the character is a Warlord; fixed Tactical Presence card if Tactical Assault is taken as a feat; automatic selection of trained skills when taking Arcane Initiate or Sneak of Shadows; fixed Rogue powers using light thrown weapons; added snarky comment for when the character dies; fixed error in Piercing Strike; added Maximum Load display 1.41: Fixed multiclass clerics' usage of Healing Word; fixed Nimble Strike and other powers' attack and damage display; fixed computation of hit points; fixed AC bonus for godplate et. al.; added resistances from items; included Gauntlets of the Ram effect where applicable; made Combat sheet operational (see Instructions); fixed ranged weapon drop-down to include thrown magical weapons; added epic destiny utilities to drop-down; fixed Force the Battle damage display; automated level-based ability bonuses; Dragonborn Senses now grants low-light vision; fixed Staff Mastery AC bonus not adding; fixed attack bonus for heavy thrown weapons when used in a power that specifies a Dexterity-based attack; fixed Tactical Assault/Tactical Presence bug; added effect for Viper's Strike; rewrote Instructions 1.42: Unlocked some cells on the Combat sheet that should not have ever been locked in the first place; fixed display of At-Will powers on the character sheet; added error notice if level-based ability bonuses are applied to the same ability score; added "Shield Equipped" check box to Combat sheet 1.43: Durable feat now adds to healing surges per day; Dragonborn's Dragonborn Fury ability adds +1 to attack rolls when bloodied, amongst other changes relevant to the "bloodied" condition; numerous and sundry bug fixes; changed the hit points/healing/damage section to accurately reflect the way healing, etc. works when below 0 HP; Rev B: unlock appropriate cells on Combat sheet so macros could function, removed pictures on buttons to shrink filesize 1.44: Miscellaneous bug fixes that I'm too lazy to catalogue; Rev A: Fully implemented Adventurer's Vault armor section; Rev B: Added AV weapons, consumables and Holy Symbols, more bug fixes; Rev C: Added Mount tab, added AV mount items, Feet slot items, and rods; Rev D: Added AV wondrous items, waist slot items, and rings; Rev E: Added AV neck slot items, more bug fixes; Rev F: Bug fixes, added AV magic weapons, head, and waist slot items ; Rev G: added AV Hand slot items, added importing feature; Rev H: added AV orbs, staves, and companion items (companions aren't coming until Martial Power is added though) - Adventurer's Vault completed! (Thanks Mr. Bob!) 1.45: Rev A: A few minor bug fixes; Added FR Player's Guide material; Fixed "white space" in several drop-down lists; Rev A.2: Fixed Paragon path and Chosen powers not displaying in drop-downs; fixed Implement selection drop-down; Extra Manifestation can be taken multiple times; fixed Dragon Breath; fixed Swordmage Implement implementation (say that 5 times fast); Rev 3: miscellaneous and sundry bug fixes; Rev 4: more implement problems, Skill focus fixed, automatic feats and importing of same fixed; Rev 5: fixed display or swordmage at-will powers under Basic Attacks; yet another Implement fix; Rev 6: some more minor bugs & typos corrected 1.46: Rev A.1: Added Martial Power content, more bug fixes; A.2: fixed protected cell error in Import; A.3: fixed Improved Inspiring Word and Adaptive Stratagem; A.4: Fixed Class defense bonus being added twice on Combat tab, fixed lookup problem with powers & feats that have the same name, fixed pre-requisites for Two-Blade Warrior, fixed Skill training modifiers, fixed bugs with Gnolls, fixed double weapon errors, added more slots for Powers, Magic Items, and Feats on Combat tab [FONT=Tahoma][SIZE=2] [/SIZE][/FONT] [COLOR=Red][FONT=Tahoma][SIZE=2][B]For Excel 2007 only[/B][/SIZE][/FONT] [/COLOR] [/QUOTE]
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