Woohoo! WotBS Player's Guide is done!


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It is awesome, great quality as always. The mechanical stuff seems good as well, now hurry up and finish the campaign! ;)

Hmm, I am not convinced by the mechanical part, to much of that 1/2 level stuff seems ThirdEditiony. ;)
I like the idea of certain "role-playing" requirements to get access to powers, though.

I just hope someone in my group will take the opportunity to run this. (Well, first they'd have to subscribe, of course.) It will almost certainly not be me, I am still busy with WotC adventures, and I really want to run something homebrew after that.
 

We've updated the file twice in the last week, but the final official version can now be downloaded. Check it out - it's free!
It looks good, but at the risk of prompting yet another file update, is the credit on the front/back cover correct? I thought Piratecat had taken over the updating and editing process from Steve Muchow?
 

Yeah there is a bit of older edition feel, but I have no probs with that. The older editions used to be the best thing out from memory :)
I am running out guys through the 'the next plot location is in the letter on the bad guys corpse' WotC modules, I reckon we'll hit 30 then cross over to WotBS. I would imagine they are nit going to come out at a fast enough rate for us to not run out if we started straight away; although you guys can help yourself to proving me completely wrong!
 

Have only looked through it casually so far, but when I looked over the new powers, my eyes caught a few minor things.

Reactive Counterspell should be a Immediate Interrupt. Also I do not get the penalty, but I guess that's subjective. Seems very underwhelming compared to what it does.

Curse of Flesh looks like an attack power, not a utility power (it has an "attack" line after all). Also, the Sustain wording is odd, because what is "this" turn? The caster's? Because that would suck. I am pretty sure it should say: Sustain Minor: You sustain the effect until the end of your next turn. If you want to keep it as an attack utility (i think i just made that up) you should add the implement keyword, to get the proper to hit bonus.

Gabal's: There is something odd about the range/area line. And what the others said about ½ level. Let go of 3.x pretty please with sugar on top.

Wayfarer's Step: Again, something odd with the "range" line. The range in the spell line denotes how far away the guy you teleport can be, not have far you can teleport him. That just has to be in the text.

Enforced Flesh. Level 13 powers are encounter powers, not dailies. Powerwise it seems fine as a encounter power, perhaps even a bit low, since it is not really impressive unless you fight insubstantial monsters.

Cheers
 

Have only looked through it casually so far, but when I looked over the new powers, my eyes caught a few minor things.

Reactive Counterspell should be a Immediate Interrupt. Also I do not get the penalty, but I guess that's subjective. Seems very underwhelming compared to what it does.

Curse of Flesh looks like an attack power, not a utility power (it has an "attack" line after all). Also, the Sustain wording is odd, because what is "this" turn? The caster's? Because that would suck. I am pretty sure it should say: Sustain Minor: You sustain the effect until the end of your next turn. If you want to keep it as an attack utility (i think i just made that up) you should add the implement keyword, to get the proper to hit bonus.

Gabal's: There is something odd about the range/area line. And what the others said about ½ level. Let go of 3.x pretty please with sugar on top.

Wayfarer's Step: Again, something odd with the "range" line. The range in the spell line denotes how far away the guy you teleport can be, not have far you can teleport him. That just has to be in the text.

Enforced Flesh. Level 13 powers are encounter powers, not dailies. Powerwise it seems fine as a encounter power, perhaps even a bit low, since it is not really impressive unless you fight insubstantial monsters.

Cheers

I'm not sure which version you're looking at, but it's not the latest version (in which Reactive Counterspell is an interrupt, etc.!)

As for Enforced Flesh - yeah, insubstantial monsters are the main bad guys. You meet them a lot.
 

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