For me, managing a game for a sandbox city only works if the players know that they can visit every street and shop to be explored and get a sense that there are different vibes in different parts of the city. It has to be reasonably seemless and provide the goldilocks amount of detail.
Also, there has to be a clear sense on the city’s structure - politically (how is it managed?), economically and historically (why does it exist?), and socially (what are the parts of the city that keep it together?)
Oh, and maps, pictures . There have to be maps of the town, unique areas and the like to allow players to orient themselves
Also, there has to be a clear sense on the city’s structure - politically (how is it managed?), economically and historically (why does it exist?), and socially (what are the parts of the city that keep it together?)
Oh, and maps, pictures . There have to be maps of the town, unique areas and the like to allow players to orient themselves