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Working on a point-buy Class system!
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<blockquote data-quote="discosoc" data-source="post: 7064351" data-attributes="member: 6801554"><p>It's not really something that can be balanced in d&d... The "value" of any given ability isn't measured in absolute terms, but rather in relation to the other stuff that ability is going with (or not going with).</p><p></p><p>*edit*</p><p></p><p>The only way it could be balanced is if you group the abilities into classes or roles, and having each character choose their base role at creation. So the "fighter" could access d10 hd cheaper than the rogue, but gaining spell slots would be more expensive for him than if a "wizard/caster/striker/controller/whatever" role were to purchase it. I still think balancing that would be a nightmare, but it's the only way I can see it happening.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7064351, member: 6801554"] It's not really something that can be balanced in d&d... The "value" of any given ability isn't measured in absolute terms, but rather in relation to the other stuff that ability is going with (or not going with). *edit* The only way it could be balanced is if you group the abilities into classes or roles, and having each character choose their base role at creation. So the "fighter" could access d10 hd cheaper than the rogue, but gaining spell slots would be more expensive for him than if a "wizard/caster/striker/controller/whatever" role were to purchase it. I still think balancing that would be a nightmare, but it's the only way I can see it happening. [/QUOTE]
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