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<blockquote data-quote="Imaculata" data-source="post: 6765869" data-attributes="member: 6801286"><p>Yes. However, my experience with such settings is not very positive. I would need to have a lot of confidence in the DM, and he should be able to refrain from referencing events from the books at every turn, and be willing to kill off important characters that do not actually die in the books. Because otherwise, what's the point?</p><p></p><p>I don't want to play in a campaign where invincible npc Gandalf saves the day every session. And I don't want to be part of a group that is following the trail of the npc Fellowship that actually matters.</p><p> </p><p></p><p>...yes... yes.... A furry campaign is a little weird, and not my cup of tea. But I would ask them to play what ever races exist in the setting. As for a Wookie, that is totally fine in a Star Wars campaign. However, I have the same objections to a Star Wars setting, as to the previously mentioned settings. And I also have the same bad experiences with it. I would not want to see an invincible Darth Vader pop up. If that guy shows his ugly head, the entire group will open fire on him from all directions, and he'd better die when we do. otherwise the DM should never have introduced him in the first place.</p><p></p><p>Plus, a Star Wars setting raises the <a href="https://www.youtube.com/watch?v=pzWoFIRxINA" target="_blank">All Jedi or No Jedi</a> dilemma.</p><p></p><p></p><p></p><p>NO! No <a href="https://1d4chan.org/images/4/45/Kender_race_description_annotated.png" target="_blank">Kender</a>! Never! Kill them with fire, and screw anyone that wants to play them too! If anyone in my group ever asked me if he/she could play a Kender, I would kick them from the group so hard, they would no longer be able to say the word Kender for years without painfully being reminded of their still bruised backside.</p><p></p><p><a href="http://challengerating25.blogspot.nl/2008/12/kendaaagh.html" target="_blank">Kender </a>are banned from all my campaigns ever, unless they are monsters.</p><p></p><p></p><p></p><p>I don't exactly understand the question here. Do you mean as a DM, or as a player?</p><p></p><p>I often make changes to existing classes and the powers they wield within my own home brew settings. I have no problem with redefining magic and who can use them. Or maybe in my setting magic is outlawed? But I would always inform my players of such things as they are making their character.</p><p></p><p>For example, for my pirate campaign the main theme was water. So I told my players that they could play any race or class, as long as it didn't completely negate the threat of water. So no races that could naturally breath underwater, or who could fly. I wanted them to always have to deal with water, either with magic, or with equipment. And I wanted them to be reliant on their ship.</p><p>I also asked them to think in the spirit of an aquatic campaign, and pick their spells accordingly. I made some changes to some class features, so they would be more suitable in my setting, while of course consulting my players for their opinion.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6765869, member: 6801286"] Yes. However, my experience with such settings is not very positive. I would need to have a lot of confidence in the DM, and he should be able to refrain from referencing events from the books at every turn, and be willing to kill off important characters that do not actually die in the books. Because otherwise, what's the point? I don't want to play in a campaign where invincible npc Gandalf saves the day every session. And I don't want to be part of a group that is following the trail of the npc Fellowship that actually matters. ...yes... yes.... A furry campaign is a little weird, and not my cup of tea. But I would ask them to play what ever races exist in the setting. As for a Wookie, that is totally fine in a Star Wars campaign. However, I have the same objections to a Star Wars setting, as to the previously mentioned settings. And I also have the same bad experiences with it. I would not want to see an invincible Darth Vader pop up. If that guy shows his ugly head, the entire group will open fire on him from all directions, and he'd better die when we do. otherwise the DM should never have introduced him in the first place. Plus, a Star Wars setting raises the [URL="https://www.youtube.com/watch?v=pzWoFIRxINA"]All Jedi or No Jedi[/URL] dilemma. NO! No [URL="https://1d4chan.org/images/4/45/Kender_race_description_annotated.png"]Kender[/URL]! Never! Kill them with fire, and screw anyone that wants to play them too! If anyone in my group ever asked me if he/she could play a Kender, I would kick them from the group so hard, they would no longer be able to say the word Kender for years without painfully being reminded of their still bruised backside. [URL="http://challengerating25.blogspot.nl/2008/12/kendaaagh.html"]Kender [/URL]are banned from all my campaigns ever, unless they are monsters. I don't exactly understand the question here. Do you mean as a DM, or as a player? I often make changes to existing classes and the powers they wield within my own home brew settings. I have no problem with redefining magic and who can use them. Or maybe in my setting magic is outlawed? But I would always inform my players of such things as they are making their character. For example, for my pirate campaign the main theme was water. So I told my players that they could play any race or class, as long as it didn't completely negate the threat of water. So no races that could naturally breath underwater, or who could fly. I wanted them to always have to deal with water, either with magic, or with equipment. And I wanted them to be reliant on their ship. I also asked them to think in the spirit of an aquatic campaign, and pick their spells accordingly. I made some changes to some class features, so they would be more suitable in my setting, while of course consulting my players for their opinion. [/QUOTE]
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