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<blockquote data-quote="Phantarch" data-source="post: 6766412" data-attributes="member: 6801685"><p>See, that "I WANT TO PLAY WHAT I WANT AND YOU HAVE TO LET ME!" attitude comes off as extremely petulant and selfish to me. A DM has to put in 100 times the amount of work into running a campaign than a player has to put into creating and playing a character. Players should be appreciative of the work a DM has to do and realize that the DM is supposed to have fun, too. Forcing a DM to include your hairball character that has no place in his world is FAR more rude than a DM laying out the parameters of what he allows.</p><p></p><p>Even the standard rules of D&D are restrictive. There are accepted PC races, and a DM has NO obligation to let you play a half-fiend troll with laser eyes just because you want to. The rules ALLOW for a DM to make an exception if they want to, but virtually every aspect of the rules has the caveat of "Check with your DM". You can't even use feats without DM permission.</p><p></p><p>Apart from the Player/DM dynamic, there is also the Player to Player dynamic. If your character concept chafes with what the rest of the group is playing, it's rude to the other players to insist that a campaign accept your concept. I'm reminded of my childhood when my brother and cousins would go out and pretend like we were in a fantasy and play at swords and magic and such. I had one cousin who always insisted on being a robot. Even as a little kid, it was downright annoying. It didn't fit with the shared story the rest of us were trying to create, and cheapened the experience for everyone else. All fiction relies on the temporary suspension of disbelief, and jarring, out-of-place characters disrupt that suspension, and make it less enjoyable for all.</p><p></p><p>The work of both the DM and players is to find a cohesive, happy medium where everyone can immerse themselves in a world and story that works for everyone. And, generally, I think the people who are putting in the least work should be the most flexible.</p></blockquote><p></p>
[QUOTE="Phantarch, post: 6766412, member: 6801685"] See, that "I WANT TO PLAY WHAT I WANT AND YOU HAVE TO LET ME!" attitude comes off as extremely petulant and selfish to me. A DM has to put in 100 times the amount of work into running a campaign than a player has to put into creating and playing a character. Players should be appreciative of the work a DM has to do and realize that the DM is supposed to have fun, too. Forcing a DM to include your hairball character that has no place in his world is FAR more rude than a DM laying out the parameters of what he allows. Even the standard rules of D&D are restrictive. There are accepted PC races, and a DM has NO obligation to let you play a half-fiend troll with laser eyes just because you want to. The rules ALLOW for a DM to make an exception if they want to, but virtually every aspect of the rules has the caveat of "Check with your DM". You can't even use feats without DM permission. Apart from the Player/DM dynamic, there is also the Player to Player dynamic. If your character concept chafes with what the rest of the group is playing, it's rude to the other players to insist that a campaign accept your concept. I'm reminded of my childhood when my brother and cousins would go out and pretend like we were in a fantasy and play at swords and magic and such. I had one cousin who always insisted on being a robot. Even as a little kid, it was downright annoying. It didn't fit with the shared story the rest of us were trying to create, and cheapened the experience for everyone else. All fiction relies on the temporary suspension of disbelief, and jarring, out-of-place characters disrupt that suspension, and make it less enjoyable for all. The work of both the DM and players is to find a cohesive, happy medium where everyone can immerse themselves in a world and story that works for everyone. And, generally, I think the people who are putting in the least work should be the most flexible. [/QUOTE]
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