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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6766719" data-attributes="member: 6701872"><p>False. </p><p></p><p>A DM <em>can</em> put in 100 times the work, but doing so isn't <em>necessary</em>.</p><p></p><p>Also, many DMs actually get enjoyment out of just the processes of doing all that "work" so it is more that they get 100 times the enjoyment out of the game than a player does. At any rate, "I chose to do a bunch of whatever it is that I did, so I am entitled to a stronger vote that you" is an attitude I don't find to make any sense in the context of a gaming group.</p><p>I've been a DM since minute 1 of me being a table-top gamer, and I find the idea that the players gathered together to share in the game with me should be showing me so much appreciation as to have my "I'm not a fan of that" be more important than their "I'm not a fan of that", rather than both being equal... well, what I find it to be involves language unfit for this board, so I will use a less potent word than I mean that conveys the same general idea: unfounded.</p><p>The part about the goal being to find a cohesive happy medium I agree with. Of course, that's part of why I find your hyperbolic examples that paint a player wanting a thing that the DM doesn't want in an extreme light to be amusingly frustrating - when I discuss allowing what players want to influence what I present as a DM, I'm not talking about things like a DM saying "no half-fiend troll with laser eyes" (options not even remotely framed by the game as being intended for use as player characters), and neither are most people I've seen discussing the topic; we're more talking about a DM saying "No tieflings" or "No monks" (options the game presents as intended for use as player characters, but the DM just isn't a fan of them).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6766719, member: 6701872"] False. A DM [I]can[/I] put in 100 times the work, but doing so isn't [I]necessary[/I]. Also, many DMs actually get enjoyment out of just the processes of doing all that "work" so it is more that they get 100 times the enjoyment out of the game than a player does. At any rate, "I chose to do a bunch of whatever it is that I did, so I am entitled to a stronger vote that you" is an attitude I don't find to make any sense in the context of a gaming group. I've been a DM since minute 1 of me being a table-top gamer, and I find the idea that the players gathered together to share in the game with me should be showing me so much appreciation as to have my "I'm not a fan of that" be more important than their "I'm not a fan of that", rather than both being equal... well, what I find it to be involves language unfit for this board, so I will use a less potent word than I mean that conveys the same general idea: unfounded. The part about the goal being to find a cohesive happy medium I agree with. Of course, that's part of why I find your hyperbolic examples that paint a player wanting a thing that the DM doesn't want in an extreme light to be amusingly frustrating - when I discuss allowing what players want to influence what I present as a DM, I'm not talking about things like a DM saying "no half-fiend troll with laser eyes" (options not even remotely framed by the game as being intended for use as player characters), and neither are most people I've seen discussing the topic; we're more talking about a DM saying "No tieflings" or "No monks" (options the game presents as intended for use as player characters, but the DM just isn't a fan of them). [/QUOTE]
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