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<blockquote data-quote="transtemporal" data-source="post: 6766866" data-attributes="member: 6777693"><p>I think you're making it too hard OP. If you say "The setting is a grim and gritty post-apocalyptic, sci-fi wasteland" and the players make, I dunno... "magical anime schoolgirls" then you either failed to communicate the genre and tone you were going for, the players are idiots or the players TOTALLY get it and their characters are some sort of clever riff on your setting.</p><p></p><p>In any case, the solution for all three scenarios is the same: talk to them and listen to what they have to say. You might be surprised. If their reasoning isn't great, compliment the parts you think fit but ask them to incorporate those parts into a new character that fits the setting a bit better. </p><p></p><p>Even better, if you think you might be in a "magical anime schoolgirl" situation, ask them to run their concept by you before they roll it up.</p></blockquote><p></p>
[QUOTE="transtemporal, post: 6766866, member: 6777693"] I think you're making it too hard OP. If you say "The setting is a grim and gritty post-apocalyptic, sci-fi wasteland" and the players make, I dunno... "magical anime schoolgirls" then you either failed to communicate the genre and tone you were going for, the players are idiots or the players TOTALLY get it and their characters are some sort of clever riff on your setting. In any case, the solution for all three scenarios is the same: talk to them and listen to what they have to say. You might be surprised. If their reasoning isn't great, compliment the parts you think fit but ask them to incorporate those parts into a new character that fits the setting a bit better. Even better, if you think you might be in a "magical anime schoolgirl" situation, ask them to run their concept by you before they roll it up. [/QUOTE]
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