Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
World-Building DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6766915" data-attributes="member: 6677017"><p>I'm going to use a brand new example setting, and I'd invite people to think about it.</p><p></p><p>Modern earth espionage game. Nothing supernatural, no aliens, etc.</p><p></p><p>...</p><p></p><p>Would <em>anyone</em> here actually feel it is appropriate if you are <em>invited</em> to play in such a game, <em>acknowledge</em> you are on board with it, come into it with <em>a group</em> of participants, to then ask if you could play a wizard, alien, etc?</p><p></p><p>If not, would you even feel that it is appropriate to be frustrated with the GM for inviting you to participate in such a restricted game?</p><p></p><p>I'm going to go out on a limb and say anyone who says "yes" is more likely to just be having fun debating rather than expressing a real opinion.</p><p></p><p>I submit that a DM-made setting has the right to its setting integrity in the same way as that setting. The only difference I can think of is that everyone understands the relevant details of the setting that I just described, whereas you may not know what all is entailed in the DM's setting. It could be somewhat annoying if you felt you were having a "mother may I" exchange with the DM trying to ask what you could play until you finally found something he/she would allow. The point of it is to make the setting clear enough up front that such back and forth is minimized.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Would it be stubborn bull-headedness to not allow magic in a hard sci-fi game? If you agree that the spy game's parameters above are reasonable, why wouldn't it apply to <em>any</em> genre?</p><p></p><p></p><p></p><p>I'm not sure why you think anyone is opposed to character creative input. Most world-building DMs are <em>even more</em> likely to allow PCs to go off and do their own thing, making their mark on the world in whatever way they want to, than are DMs who weave their narrative around a story about the players. In that latter case, the social contract demands that certain assumptions about where the story canvas is going or about be adhered to. In the former case, the boundary lines are all drawn up before you create your character. Create any character that fits the world, and then that character can <em>do anything they want</em> within that world. Topple kingdoms, become head of a trade consortium, sail around on a private yacht wherever their whims take them.</p><p></p><p>The question is whether character input is about world-<em>building</em> or world-<em>affecting.</em> World-affecting play is every bit as free and empowering as world-creating, but it is a very different experience.</p><p></p><p>SIDENOTE: It is psychologically a different experience to interact with something that you have not created than it is with something that you have. </p><p></p><p></p><p></p><p>This is an excellent thought to add into the mix. Is part of the objection based on specific <em>D&D</em> assumptions? Because that would, at least, explain why I'm guessing a lot of people would feel it's okay in a spy game, but just aren't comfortable saying it's okay in a D&D game.</p><p></p><p></p><p></p><p>I'm not actually having a problem in my own games, and the other DMs I know haven't had it either. I just see reactions online to the world-building DM, that feel to me like they are entirely misperceiving the situation. I've just seen too many times where people get it into their heads that certain types of DMs are stubborn jerks making it unfun for everyone but themselves (which would have to entail them being sadistic too apparently). In reality, those conceptions are just off the mark most of the time. My goal is to get people thinking and hopefully see past those misconceptions.</p><p></p><p>Now, like my sidenote above, world-building and world-affecting are different experiences. I've come to the point where I honestly feel an emptiness as a player if I have too much world-building participation. It feels a bit like playing Neverwinter Nights with your friends, with everyone in DM mode plopping down stuff with the creator left and right as you go along. Not really of interest to me at this point. Now, there have been times when I've found it interesting (the player world-building, not the crazy NWN scenario), but it is a different psychological experience--it hits a different spot. And the point I'm making is that spot isn't about being an unreasonable DM who wants to stop everyone else's fun, it's about focusing on a different type of fun that is more or less mutually exclusive with participation in world-building. Neither of them strike me as superior or inferior, and it's definitely fine to have preferences. I strongly dislike mushrooms. I have no use for them. At least once, I've tasted mushrooms that I could tell were exquisite. Quality was oozing out of them. Heck, the texture was almost appealing. In that situation, I could appreciate their quality quite clearly, and see how others would enjoy them. But, I still didn't like them because they tasted like mushrooms. So I feel like a lot of people are entirely failing to appreciate the quality of the experience of playing in a world-building DMs world. One may or may not like it, but it should be a matter of taste, not a false value judgement about the experiential quality.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6766915, member: 6677017"] I'm going to use a brand new example setting, and I'd invite people to think about it. Modern earth espionage game. Nothing supernatural, no aliens, etc. ... Would [I]anyone[/I] here actually feel it is appropriate if you are [I]invited[/I] to play in such a game, [I]acknowledge[/I] you are on board with it, come into it with [I]a group[/I] of participants, to then ask if you could play a wizard, alien, etc? If not, would you even feel that it is appropriate to be frustrated with the GM for inviting you to participate in such a restricted game? I'm going to go out on a limb and say anyone who says "yes" is more likely to just be having fun debating rather than expressing a real opinion. I submit that a DM-made setting has the right to its setting integrity in the same way as that setting. The only difference I can think of is that everyone understands the relevant details of the setting that I just described, whereas you may not know what all is entailed in the DM's setting. It could be somewhat annoying if you felt you were having a "mother may I" exchange with the DM trying to ask what you could play until you finally found something he/she would allow. The point of it is to make the setting clear enough up front that such back and forth is minimized. See above. Would it be stubborn bull-headedness to not allow magic in a hard sci-fi game? If you agree that the spy game's parameters above are reasonable, why wouldn't it apply to [I]any[/I] genre? I'm not sure why you think anyone is opposed to character creative input. Most world-building DMs are [I]even more[/I] likely to allow PCs to go off and do their own thing, making their mark on the world in whatever way they want to, than are DMs who weave their narrative around a story about the players. In that latter case, the social contract demands that certain assumptions about where the story canvas is going or about be adhered to. In the former case, the boundary lines are all drawn up before you create your character. Create any character that fits the world, and then that character can [I]do anything they want[/I] within that world. Topple kingdoms, become head of a trade consortium, sail around on a private yacht wherever their whims take them. The question is whether character input is about world-[I]building[/I] or world-[I]affecting.[/I] World-affecting play is every bit as free and empowering as world-creating, but it is a very different experience. SIDENOTE: It is psychologically a different experience to interact with something that you have not created than it is with something that you have. This is an excellent thought to add into the mix. Is part of the objection based on specific [I]D&D[/I] assumptions? Because that would, at least, explain why I'm guessing a lot of people would feel it's okay in a spy game, but just aren't comfortable saying it's okay in a D&D game. I'm not actually having a problem in my own games, and the other DMs I know haven't had it either. I just see reactions online to the world-building DM, that feel to me like they are entirely misperceiving the situation. I've just seen too many times where people get it into their heads that certain types of DMs are stubborn jerks making it unfun for everyone but themselves (which would have to entail them being sadistic too apparently). In reality, those conceptions are just off the mark most of the time. My goal is to get people thinking and hopefully see past those misconceptions. Now, like my sidenote above, world-building and world-affecting are different experiences. I've come to the point where I honestly feel an emptiness as a player if I have too much world-building participation. It feels a bit like playing Neverwinter Nights with your friends, with everyone in DM mode plopping down stuff with the creator left and right as you go along. Not really of interest to me at this point. Now, there have been times when I've found it interesting (the player world-building, not the crazy NWN scenario), but it is a different psychological experience--it hits a different spot. And the point I'm making is that spot isn't about being an unreasonable DM who wants to stop everyone else's fun, it's about focusing on a different type of fun that is more or less mutually exclusive with participation in world-building. Neither of them strike me as superior or inferior, and it's definitely fine to have preferences. I strongly dislike mushrooms. I have no use for them. At least once, I've tasted mushrooms that I could tell were exquisite. Quality was oozing out of them. Heck, the texture was almost appealing. In that situation, I could appreciate their quality quite clearly, and see how others would enjoy them. But, I still didn't like them because they tasted like mushrooms. So I feel like a lot of people are entirely failing to appreciate the quality of the experience of playing in a world-building DMs world. One may or may not like it, but it should be a matter of taste, not a false value judgement about the experiential quality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
World-Building DMs
Top