Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
World-Building DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProgBard" data-source="post: 6767134" data-attributes="member: 6803722"><p>I really think it is. If you were to say to your player group, I want to start a campaign in a homebrew fantasy world, and we're using Fate, I don't think you'd get as much, or the same kind of, pushback - the roll-your-own nature of that project in that sytem is going to make it a lot more likely players will ask what's included rather than make assumptions, and less likely they'll be jerks when you tell them something isn't part of the setting. With D&D specifically, you're bringing in forty years of "stuff that's part of D&D" that can be hard to jettison from the heads of your players. Not impossible, but definitely challenging.</p><p></p><p>I do think your examples of parallel scenarios are pointing to slightly different things. Your spy game has its own set of protocols and expectations (with its own spectrum of history to be specific about, because are we talking Bond or Legends? Is my criminologist profiler going to be just as out of place as a wizard, when you were hoping I'd bring a gadgeteer?), but the disconnect you're talking about is cross-genre rather than in-genre, if you take my meaning. Broadly speaking, the same is true of the Wookiee in Middle-Earth. And the absurdity of those examples only stands out because there's broadly-shared cultural knowledge about what the world of spy movies or LotR or Westeros look like; when you're just some guy with a home-grown campaign setting, I have no idea unless I've taken the time already to read your writeup (which, by the by, let's just say there are many fewer GMs who are good at articulating what their worlds look and feel like than believe they are). Savvy fantasy readers <em>might</em> know enough to ask some of the right questions to get them grounded ("So, is this setting more <em>Swordspoint</em> or Fionavar?"), but understand that's a 201-level discussion and you may need to adjust your expectations as to which of your players even have the necessary perspective for it.</p></blockquote><p></p>
[QUOTE="ProgBard, post: 6767134, member: 6803722"] I really think it is. If you were to say to your player group, I want to start a campaign in a homebrew fantasy world, and we're using Fate, I don't think you'd get as much, or the same kind of, pushback - the roll-your-own nature of that project in that sytem is going to make it a lot more likely players will ask what's included rather than make assumptions, and less likely they'll be jerks when you tell them something isn't part of the setting. With D&D specifically, you're bringing in forty years of "stuff that's part of D&D" that can be hard to jettison from the heads of your players. Not impossible, but definitely challenging. I do think your examples of parallel scenarios are pointing to slightly different things. Your spy game has its own set of protocols and expectations (with its own spectrum of history to be specific about, because are we talking Bond or Legends? Is my criminologist profiler going to be just as out of place as a wizard, when you were hoping I'd bring a gadgeteer?), but the disconnect you're talking about is cross-genre rather than in-genre, if you take my meaning. Broadly speaking, the same is true of the Wookiee in Middle-Earth. And the absurdity of those examples only stands out because there's broadly-shared cultural knowledge about what the world of spy movies or LotR or Westeros look like; when you're just some guy with a home-grown campaign setting, I have no idea unless I've taken the time already to read your writeup (which, by the by, let's just say there are many fewer GMs who are good at articulating what their worlds look and feel like than believe they are). Savvy fantasy readers [I]might[/I] know enough to ask some of the right questions to get them grounded ("So, is this setting more [I]Swordspoint[/I] or Fionavar?"), but understand that's a 201-level discussion and you may need to adjust your expectations as to which of your players even have the necessary perspective for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
World-Building DMs
Top