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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6767343" data-attributes="member: 6701872"><p>I would agree that a typical DM has put in more time and/or more effort than a typical player. Any specific absolute is impossible to be certain of, in this case, because of how many variables there are in how a person can learn to play and/or DM.</p><p></p><p>I'd say don't knock it until you've tried it - when I first started telling my group that I hadn't pre-planned, prepped, or even really thought about the campaign we were playing outside of session time, they didn't believe me because it was just as, if not more, engaging, interesting, and detailed than the campaigns I'd run for them prior.</p><p></p><p>Yeah, that works. I'm just more the type to aim for the target directly rather than hope a bank shot gets me there.</p><p></p><p>That is the thing, though, a player suggesting a a character that the DM doesn't immediately recognize as "in setting" might not be intending to work against the campaign by doing so.</p><p>I'm never implying that someone should play in a game they do not find fun.</p><p></p><p>I am, however, implying that when there is a choice between A) play a game that everyone available to play in can enjoy, or B) play a game that some of the available players will enjoy more than game A, but others that are available will not play in at all, choosing B is selfish.</p><p></p><p>Not that I am saying no one should ever be selfish. It's fine to be selfish sometimes, in fact I encourage it - I just don't think pretending that you aren't being selfish helps anything.</p><p></p><p>And, again, I understand that not all groups are in a situation to actually have the choice I describe - and not one of my comments applies to them as a result.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6767343, member: 6701872"] I would agree that a typical DM has put in more time and/or more effort than a typical player. Any specific absolute is impossible to be certain of, in this case, because of how many variables there are in how a person can learn to play and/or DM. I'd say don't knock it until you've tried it - when I first started telling my group that I hadn't pre-planned, prepped, or even really thought about the campaign we were playing outside of session time, they didn't believe me because it was just as, if not more, engaging, interesting, and detailed than the campaigns I'd run for them prior. Yeah, that works. I'm just more the type to aim for the target directly rather than hope a bank shot gets me there. That is the thing, though, a player suggesting a a character that the DM doesn't immediately recognize as "in setting" might not be intending to work against the campaign by doing so. I'm never implying that someone should play in a game they do not find fun. I am, however, implying that when there is a choice between A) play a game that everyone available to play in can enjoy, or B) play a game that some of the available players will enjoy more than game A, but others that are available will not play in at all, choosing B is selfish. Not that I am saying no one should ever be selfish. It's fine to be selfish sometimes, in fact I encourage it - I just don't think pretending that you aren't being selfish helps anything. And, again, I understand that not all groups are in a situation to actually have the choice I describe - and not one of my comments applies to them as a result. [/QUOTE]
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