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<blockquote data-quote="ProgBard" data-source="post: 6767837" data-attributes="member: 6803722"><p>And this reframing gets no argument whatsoever from me. It does feel, though, like a very different angle from the original question, which felt like trying to figure out of the DM or the player is more out of line if the player objects when the DM nixes his elven cleric for an all-human, no-gods campaign.</p><p></p><p>You don't really need to take it to the level of calculating Standard Fun Units for everyone at the table; if everyone is having <em>some</em> level of a good time, all is well (especially if the players who aren't <em>quite</em> as passionate in sharing the DM's vision also get to play in the kind of games they most enjoy). If you have clear communication, and everyone's in agreement, then run with it. Nor is there anything wrong with floating a proposal that you know isn't going to be to everyone's taste and making it understood that there are no hard feelings if anyone wants to sit it out.</p><p></p><p>I think "selfish or not" is the wrong question. As I may have hinted upstream there, gamemastering is in many ways an inherently egocentric pursuit. So is worldbuilding. That's okay. The impulse of your inner six-year-old to say "Look at this thing I made! Isn't it awesome?" is right in the tender, fragile heart of every creative pursuit ever. The worldbuilder isn't wrong to be proud of their work. The GM isn't wrong to be proud of theirs. The only catch is that there will always be someone whose response to your inner six-year-old's creation is going to be, more or less, "I am not the audience for this." And <em>that's okay too</em>. It sucks when that's one of your friends who you were hoping to instill with delight instead, but so it goes. It may help to understand what expectations of theirs you might not have taken into account, or it may not; but you can't talk someone into digging what they just aren't gonna dig. Find the folks who <em>are</em> your audience, if you can, and delight <em>them</em>. Anything more than that is almost certainly beyond what you can reasonably expect.</p></blockquote><p></p>
[QUOTE="ProgBard, post: 6767837, member: 6803722"] And this reframing gets no argument whatsoever from me. It does feel, though, like a very different angle from the original question, which felt like trying to figure out of the DM or the player is more out of line if the player objects when the DM nixes his elven cleric for an all-human, no-gods campaign. You don't really need to take it to the level of calculating Standard Fun Units for everyone at the table; if everyone is having [I]some[/I] level of a good time, all is well (especially if the players who aren't [I]quite[/I] as passionate in sharing the DM's vision also get to play in the kind of games they most enjoy). If you have clear communication, and everyone's in agreement, then run with it. Nor is there anything wrong with floating a proposal that you know isn't going to be to everyone's taste and making it understood that there are no hard feelings if anyone wants to sit it out. I think "selfish or not" is the wrong question. As I may have hinted upstream there, gamemastering is in many ways an inherently egocentric pursuit. So is worldbuilding. That's okay. The impulse of your inner six-year-old to say "Look at this thing I made! Isn't it awesome?" is right in the tender, fragile heart of every creative pursuit ever. The worldbuilder isn't wrong to be proud of their work. The GM isn't wrong to be proud of theirs. The only catch is that there will always be someone whose response to your inner six-year-old's creation is going to be, more or less, "I am not the audience for this." And [I]that's okay too[/I]. It sucks when that's one of your friends who you were hoping to instill with delight instead, but so it goes. It may help to understand what expectations of theirs you might not have taken into account, or it may not; but you can't talk someone into digging what they just aren't gonna dig. Find the folks who [I]are[/I] your audience, if you can, and delight [i]them[/i]. Anything more than that is almost certainly beyond what you can reasonably expect. [/QUOTE]
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