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<blockquote data-quote="Asatania_GM" data-source="post: 6768557" data-attributes="member: 6805572"><p>I'm an unrepentant world builder. My fictions may not be Tolkein or Martin, but world building is the part of D&D that I enjoy. I don't take much pleasure in DMing pre-made content, but I love watching how groups interact with what I've developed.</p><p></p><p>Often they surprise and inspire me to follow threads that I wouldn't have otherwise, but there is always a story going on around them. I set choices and quandaries in front of them and then mold the story and its characters around their actions and reactions. I use a combination of set pieces and improvisation but I try to keep a keen eye on how the world around them will view and adapt to them.</p><p></p><p>But, I don't attempt to make a completely open sandbox for them to play in - that's just not interesting enough to get me to DM week in and week out. </p><p></p><p>I tell players before they join one of my campaigns about the structures of the campaign world. They won't be on rails but I do expect that they'll be working towards dealing with the main plot lines and themes of the campaign. If that's not what they are looking for, I discourage them from joining. But, I've always found its a DM's market out there. Far more people want to play than want to DM, so I always seem to be able to find people that are excited to play what I'm offering.</p></blockquote><p></p>
[QUOTE="Asatania_GM, post: 6768557, member: 6805572"] I'm an unrepentant world builder. My fictions may not be Tolkein or Martin, but world building is the part of D&D that I enjoy. I don't take much pleasure in DMing pre-made content, but I love watching how groups interact with what I've developed. Often they surprise and inspire me to follow threads that I wouldn't have otherwise, but there is always a story going on around them. I set choices and quandaries in front of them and then mold the story and its characters around their actions and reactions. I use a combination of set pieces and improvisation but I try to keep a keen eye on how the world around them will view and adapt to them. But, I don't attempt to make a completely open sandbox for them to play in - that's just not interesting enough to get me to DM week in and week out. I tell players before they join one of my campaigns about the structures of the campaign world. They won't be on rails but I do expect that they'll be working towards dealing with the main plot lines and themes of the campaign. If that's not what they are looking for, I discourage them from joining. But, I've always found its a DM's market out there. Far more people want to play than want to DM, so I always seem to be able to find people that are excited to play what I'm offering. [/QUOTE]
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