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<blockquote data-quote="Hussar" data-source="post: 6771487" data-attributes="member: 22779"><p>See, there's the rub. You feel that these later additions "ruined Dark Sun". Totally fair. But, there also has to be a realisation there that not everyone thinks that way. Not everyone thinks that Dark Sun (or whatever setting you care to name) begins and ends with the boxed set or some other arbitrary line in the sand that people want to draw. And, additionally, does it matter that "many people" think the way you do? Considering that the setting line continued on down a different path than, obviously, what you thought was the "true" Darksun, how can you justify standing on canon to disallow this or that, but, then ignoring canon when it's convenient?</p><p></p><p>IOW, you're already running a homebrew version of Darksun anyway. Simply by excluding material. Again, its perfectly fine to do so. I would actually expect that virtually all campaigns set in published settings do that. But then turning around and trying to claim that someone else's version of Darksun, one where gnomes didn't all die, or one that you have halfling astronauts, is "wrong" seems a bit off to me. </p><p></p><p>It's perfectly fair to say, "No, I don't want that in my game because I don't like it" but, I think it's a bit disingenuous to try to justify it by standing on canon. Why not just be forthright about it? You're disallowing something because you don't like it. Not because it would be a mechanical issue (adding a gnome to DS is hardly game breaking) or even really a setting issue (it can be added with only minor changes to canon and generally changing canon that no one ever knew or cared about anyway), but because you, the DM, simply don't like it.</p><p></p><p>And, I'll note that the question of other players got swept away in the scrum. So, I'll ask again. Does anyone actually consult other players when creating their character? Have you ever told another player (not as the DM, but, just as a fellow player) that they can't play that character because you don't like it?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6771487, member: 22779"] See, there's the rub. You feel that these later additions "ruined Dark Sun". Totally fair. But, there also has to be a realisation there that not everyone thinks that way. Not everyone thinks that Dark Sun (or whatever setting you care to name) begins and ends with the boxed set or some other arbitrary line in the sand that people want to draw. And, additionally, does it matter that "many people" think the way you do? Considering that the setting line continued on down a different path than, obviously, what you thought was the "true" Darksun, how can you justify standing on canon to disallow this or that, but, then ignoring canon when it's convenient? IOW, you're already running a homebrew version of Darksun anyway. Simply by excluding material. Again, its perfectly fine to do so. I would actually expect that virtually all campaigns set in published settings do that. But then turning around and trying to claim that someone else's version of Darksun, one where gnomes didn't all die, or one that you have halfling astronauts, is "wrong" seems a bit off to me. It's perfectly fair to say, "No, I don't want that in my game because I don't like it" but, I think it's a bit disingenuous to try to justify it by standing on canon. Why not just be forthright about it? You're disallowing something because you don't like it. Not because it would be a mechanical issue (adding a gnome to DS is hardly game breaking) or even really a setting issue (it can be added with only minor changes to canon and generally changing canon that no one ever knew or cared about anyway), but because you, the DM, simply don't like it. And, I'll note that the question of other players got swept away in the scrum. So, I'll ask again. Does anyone actually consult other players when creating their character? Have you ever told another player (not as the DM, but, just as a fellow player) that they can't play that character because you don't like it? [/QUOTE]
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