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<blockquote data-quote="Sword of Spirit" data-source="post: 6771569" data-attributes="member: 6677017"><p>I'm curious as to why this isn't an acceptable reason for you? Seems to me no different than sticking to an older version of anything else. Star Wars without expanded universe, board games without expansions, vintage cars, etc. It's generally done because people prefer a certain type of experience (either in general or for that particular instance) which is better represented by sticking with an older version.</p><p></p><p></p><p></p><p>And that's a very valid position. That's why I wouldn't generally want to include Spelljamming in a Dark Sun campaign--mood interference.</p><p></p><p>In general though, viewing my D&D multiverse as including Planescape, Spelljammer, Ravenloft, etc, is little different than accepting the increasing scientific likelihood that our universe hosts many worlds with sentient life. I don't know these aliens, and they might have nothing to do with my life or things that I'm interacting with here on earth, but it opens up interesting possibilities. The fact that all of the multiverse stuff "officially" exists in my version of D&D doesn't have to have any impact on a particular game unless I choose to bring it in.</p><p></p><p></p><p></p><p>Yeah, I'm with you on Dark Sun original. I'm hoping if they put out 5e material it will be back in that timeline, or timeline neutral.</p><p></p><p>I like the closed sphere idea because it maintains theme. (In 2e, different cosmologies were all just based on subjective perceptions. It was a single multiverse. I love 5e's take on it: It's all one multiverse, but lots of worlds interpret it using different models, and whose to say who is right?) Of course, it's D&D, so a closed sphere floating out in the deep Phlogiston years away from any of the rivers you can travel on...is an obstacle waiting to be overcome by any DM who chooses to open a way.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6771569, member: 6677017"] I'm curious as to why this isn't an acceptable reason for you? Seems to me no different than sticking to an older version of anything else. Star Wars without expanded universe, board games without expansions, vintage cars, etc. It's generally done because people prefer a certain type of experience (either in general or for that particular instance) which is better represented by sticking with an older version. And that's a very valid position. That's why I wouldn't generally want to include Spelljamming in a Dark Sun campaign--mood interference. In general though, viewing my D&D multiverse as including Planescape, Spelljammer, Ravenloft, etc, is little different than accepting the increasing scientific likelihood that our universe hosts many worlds with sentient life. I don't know these aliens, and they might have nothing to do with my life or things that I'm interacting with here on earth, but it opens up interesting possibilities. The fact that all of the multiverse stuff "officially" exists in my version of D&D doesn't have to have any impact on a particular game unless I choose to bring it in. Yeah, I'm with you on Dark Sun original. I'm hoping if they put out 5e material it will be back in that timeline, or timeline neutral. I like the closed sphere idea because it maintains theme. (In 2e, different cosmologies were all just based on subjective perceptions. It was a single multiverse. I love 5e's take on it: It's all one multiverse, but lots of worlds interpret it using different models, and whose to say who is right?) Of course, it's D&D, so a closed sphere floating out in the deep Phlogiston years away from any of the rivers you can travel on...is an obstacle waiting to be overcome by any DM who chooses to open a way. [/QUOTE]
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