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<blockquote data-quote="Hussar" data-source="post: 6772043" data-attributes="member: 22779"><p>Every time this issue comes up (and this is certainly not the first time), I see the same argument put forth - players should trust the DM. Players should trust that the DM has a vision for the campaign and the setting and should trust in that setting and that it will be fun.</p><p></p><p>And, I 100% agree with that. I do. Honest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> No, stop laughing, I really do. It's 100% true. Without a certain level of trust, the game will always fall apart. You, (the generic you here) have to put some faith into the DM that he or she will bring good game. Of course that's true.</p><p></p><p>My issue is that trust is a two way street. Just as we're supposed to trust the DM to bring good game, why shouldn't I trust the player to do the same? Why shouldn't I, as DM, grant the player(s) the same level of trust that I expect them to grant me? Which means, to me, that sometimes, it's better for the DM to swallow his ego, and let the player take the reins. Sure, the DM can say no to the player. That does not mean that the DM <em>should</em>.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6772043, member: 22779"] Every time this issue comes up (and this is certainly not the first time), I see the same argument put forth - players should trust the DM. Players should trust that the DM has a vision for the campaign and the setting and should trust in that setting and that it will be fun. And, I 100% agree with that. I do. Honest. :p No, stop laughing, I really do. It's 100% true. Without a certain level of trust, the game will always fall apart. You, (the generic you here) have to put some faith into the DM that he or she will bring good game. Of course that's true. My issue is that trust is a two way street. Just as we're supposed to trust the DM to bring good game, why shouldn't I trust the player to do the same? Why shouldn't I, as DM, grant the player(s) the same level of trust that I expect them to grant me? Which means, to me, that sometimes, it's better for the DM to swallow his ego, and let the player take the reins. Sure, the DM can say no to the player. That does not mean that the DM [i]should[/i]. [/QUOTE]
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