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<blockquote data-quote="Greg K" data-source="post: 6772063" data-attributes="member: 5038"><p>And your position comes across to me comes across "I like D&D. That guy is DMing. Since we both like D&D, I am entitled to play in his game and have my playstyle/preferences catered to". My opinion is that my job as a DM is not to cater to just anyone that wants to play. I am choosing to run a game that interest me and motivates me to run. So yes, when it comes to themes, elements, etc. I am going to build around those elements that I like and exclude those that I do not. It is the players decision to either a) buy in and play within the limits that I set; or b) not buy in and find another activity/table. If for some reason, I could not find players, it is not an issue. I would run another game we can agree upon or use my time for something else. </p><p>This does not mean that I never work with a player. In the campaign before my two to three year super hero campaign, a player asked if his clan leader's daughter could have been kidnapped in an assault on his clan. The assault was already established, but I did not have the daughter kidnapped. I made the little change to allow him to rescue the "princess" as one of his character's goals which would open up larger goals for the character. Another player wanted to play a drow. I do not include drow in my campaigns (if I were to run Greyhawk, they would be evil NPCs, and Forgotten Realms would go back to the original boxed set before a certain drow, so again no Drow PC). However, I did have an island of elves rumored by the humans to be demon worshippers and feared as pirates. I was willing to change their features to look like drow, but they used standard elf mechanics with favored class being changed. The player agreed and so now the island of blue eyed blond elves became an island of elves resembling drow (something that i had, originally considered, but decided against early on) . Had the campaign been in progress when they created their characters, I would not have made the changes.</p><p></p><p>As for banning high elves, halflings, etc. I did it when I ran an all human campaign that lasted several years. Personally, I would limit all campaigns to humans PCs, but dwarves, elves, halflings, and gnomes go back to the original game and so I don't mind including them and their inclusion is a concession I am willing to make except in certain themed settings. Genasi, Dragonborn, Drow PCs, Tiefling Pcs etc. bring nothing to the game of interest for me. Instead, they introduce elements of fantasy that take the game in a direction that I am not interested in participating.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6772063, member: 5038"] And your position comes across to me comes across "I like D&D. That guy is DMing. Since we both like D&D, I am entitled to play in his game and have my playstyle/preferences catered to". My opinion is that my job as a DM is not to cater to just anyone that wants to play. I am choosing to run a game that interest me and motivates me to run. So yes, when it comes to themes, elements, etc. I am going to build around those elements that I like and exclude those that I do not. It is the players decision to either a) buy in and play within the limits that I set; or b) not buy in and find another activity/table. If for some reason, I could not find players, it is not an issue. I would run another game we can agree upon or use my time for something else. This does not mean that I never work with a player. In the campaign before my two to three year super hero campaign, a player asked if his clan leader's daughter could have been kidnapped in an assault on his clan. The assault was already established, but I did not have the daughter kidnapped. I made the little change to allow him to rescue the "princess" as one of his character's goals which would open up larger goals for the character. Another player wanted to play a drow. I do not include drow in my campaigns (if I were to run Greyhawk, they would be evil NPCs, and Forgotten Realms would go back to the original boxed set before a certain drow, so again no Drow PC). However, I did have an island of elves rumored by the humans to be demon worshippers and feared as pirates. I was willing to change their features to look like drow, but they used standard elf mechanics with favored class being changed. The player agreed and so now the island of blue eyed blond elves became an island of elves resembling drow (something that i had, originally considered, but decided against early on) . Had the campaign been in progress when they created their characters, I would not have made the changes. As for banning high elves, halflings, etc. I did it when I ran an all human campaign that lasted several years. Personally, I would limit all campaigns to humans PCs, but dwarves, elves, halflings, and gnomes go back to the original game and so I don't mind including them and their inclusion is a concession I am willing to make except in certain themed settings. Genasi, Dragonborn, Drow PCs, Tiefling Pcs etc. bring nothing to the game of interest for me. Instead, they introduce elements of fantasy that take the game in a direction that I am not interested in participating. [/QUOTE]
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