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<blockquote data-quote="Hussar" data-source="post: 6772577" data-attributes="member: 22779"><p>Fair enough. But, can I step outside and smoke? Can I bring a donut and eat it? If I put on headphones and listen to rap, is that okay? I'd say the situation is less cut and dried as all that.</p><p></p><p></p><p></p><p>Nope. I wouldn't. But, then again, if I'm watching the football game or checking the scores on my iPhone, I'd expect to be left alone.</p><p></p><p></p><p></p><p>Again, who am I bothering if I've got my earphones on and watching Star Trek on my iPhone? </p><p></p><p></p><p></p><p>Yes, we would abuse that driver with a fair bit of derision. Sorry mate, just because it's your car doesn't entitle you to tell me where we're going tonight. </p><p></p><p></p><p></p><p>On the flip side, I would 100% expect my players to tell me if they wanted something in the game and not feel that there is anything wrong with suggesting changes. I may or may not accommodate those changes, but, I would certainly expect everyone at the table, who is going to spend the next couple of hundred hours of their free time with me to add, append or otherwise change anything that makes them have more fun.</p><p></p><p>Then again, most of my fun as a DM comes from watching my players enjoy the game. Anything that increases that is a good thing for me. I would not feel insulted in the slightest if someone came to me with a suggestion for something for the game. I would welcome it 100%. About the only way I would reject such suggestions is if one of the following two things were true:</p><p></p><p>1. It was going to cause such widespread changes in the game that I would have to rewrite large swaths of the campaign ie. bringing a cleric of Garl Glittergold into a Dark Sun campaign.</p><p>2. It was going to obviate some of the restrictions I have in the game. For example, in my World's Largest Dungeon campaign some years ago, there was no buying or selling magic items and you had to make do with whatever you could find. I had to veto the Vow of Poverty for that game because the VoP basically did an end run around one of the major elements of the game - it made being poor and scrounging into a bonus, not a handicap.</p><p></p><p>Otherwise? Go for it. You want a gnome in my Dark Sun campaign? Not a problem. You want a Warforged in my Isle of Dread campaign? No worries. You want to bring an elven priest of an elven god into my Scarred Lands campaign? Ok, we're going to have a problem because it's a canon element that the god of the elves is dead and the whole race is dying because of it. That's a major conceit of the setting and I cannot change that without having to rewrite a very large chunk of my campaign. Sorry.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6772577, member: 22779"] Fair enough. But, can I step outside and smoke? Can I bring a donut and eat it? If I put on headphones and listen to rap, is that okay? I'd say the situation is less cut and dried as all that. Nope. I wouldn't. But, then again, if I'm watching the football game or checking the scores on my iPhone, I'd expect to be left alone. Again, who am I bothering if I've got my earphones on and watching Star Trek on my iPhone? Yes, we would abuse that driver with a fair bit of derision. Sorry mate, just because it's your car doesn't entitle you to tell me where we're going tonight. On the flip side, I would 100% expect my players to tell me if they wanted something in the game and not feel that there is anything wrong with suggesting changes. I may or may not accommodate those changes, but, I would certainly expect everyone at the table, who is going to spend the next couple of hundred hours of their free time with me to add, append or otherwise change anything that makes them have more fun. Then again, most of my fun as a DM comes from watching my players enjoy the game. Anything that increases that is a good thing for me. I would not feel insulted in the slightest if someone came to me with a suggestion for something for the game. I would welcome it 100%. About the only way I would reject such suggestions is if one of the following two things were true: 1. It was going to cause such widespread changes in the game that I would have to rewrite large swaths of the campaign ie. bringing a cleric of Garl Glittergold into a Dark Sun campaign. 2. It was going to obviate some of the restrictions I have in the game. For example, in my World's Largest Dungeon campaign some years ago, there was no buying or selling magic items and you had to make do with whatever you could find. I had to veto the Vow of Poverty for that game because the VoP basically did an end run around one of the major elements of the game - it made being poor and scrounging into a bonus, not a handicap. Otherwise? Go for it. You want a gnome in my Dark Sun campaign? Not a problem. You want a Warforged in my Isle of Dread campaign? No worries. You want to bring an elven priest of an elven god into my Scarred Lands campaign? Ok, we're going to have a problem because it's a canon element that the god of the elves is dead and the whole race is dying because of it. That's a major conceit of the setting and I cannot change that without having to rewrite a very large chunk of my campaign. Sorry. [/QUOTE]
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