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<blockquote data-quote="Hussar" data-source="post: 6773206" data-attributes="member: 22779"><p>This is the thing that concerns me more than anything. Having been on the receiving end of it more than not, when the DM's "specific vision" is that, well, specific, I have a great deal of trouble believing that it will stop after character generation. If relatively minor alterations to the setting, such as adding a gnome into a Dark Sun campaign, are off the table, then I worry that the DM will have a similar "specific vision" for the campaign, and it's all aboard the railroad time.</p><p></p><p>I said this earlier in the thread. "Specific vision" tends to be a pretty big warning light for me that I will not enjoy the campaign.</p><p></p><p>The irony here is that I'm going to run a Primeval Thule campaign very soon and it's very, very restricted. No classes with at-will spells. That takes a lot of 5e classes off the table. I managed to get the players to buy into this, so, it's not a problem. But, that is my one non negotiable rule for the campaign. Anything else, OTOH, is pretty much up for grabs. I've already added in the Witch Hunter class that's floating around at a player's request. And I'm certainly not against the players coming up with other stuff. While PT has pretty strong restrictions about character race, I'm a lot more flexible here, so, I do fully expect an aaracokra PC. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>So, within the given parameters, I'm still fairly flexible. But, I do sympathise somewhat with the "specific vision" crowd.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6773206, member: 22779"] This is the thing that concerns me more than anything. Having been on the receiving end of it more than not, when the DM's "specific vision" is that, well, specific, I have a great deal of trouble believing that it will stop after character generation. If relatively minor alterations to the setting, such as adding a gnome into a Dark Sun campaign, are off the table, then I worry that the DM will have a similar "specific vision" for the campaign, and it's all aboard the railroad time. I said this earlier in the thread. "Specific vision" tends to be a pretty big warning light for me that I will not enjoy the campaign. The irony here is that I'm going to run a Primeval Thule campaign very soon and it's very, very restricted. No classes with at-will spells. That takes a lot of 5e classes off the table. I managed to get the players to buy into this, so, it's not a problem. But, that is my one non negotiable rule for the campaign. Anything else, OTOH, is pretty much up for grabs. I've already added in the Witch Hunter class that's floating around at a player's request. And I'm certainly not against the players coming up with other stuff. While PT has pretty strong restrictions about character race, I'm a lot more flexible here, so, I do fully expect an aaracokra PC. :D So, within the given parameters, I'm still fairly flexible. But, I do sympathise somewhat with the "specific vision" crowd. [/QUOTE]
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