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<blockquote data-quote="hawkeyefan" data-source="post: 6773565" data-attributes="member: 6785785"><p>I agree on your first point. There may be major implications for such a character existing. I think that there is a lot of potential story in those implications. </p><p></p><p>For your second point, if those implications are not appealing to the DM and what he has in mind for the campaign, then I think he should discuss it with the player. The options at that point would be to see if the player was willing to play a different character, or alternatively, if they wanted to stick with that character, but not have the fact that he's one of a kind be a significant aspect of the campaign. Either option would seem to be fine for the campaign.</p><p></p><p>I'm absolutely in agreement that sometimes the answer has to be "no you can't play X because it doesn't fit" I absolutely get that. </p><p></p><p>My point is more that sometimes if the DM just doesn't automatically say now as a reflex, then I've found that a lot of great story options open up.</p><p></p><p>So throughout the thread, some folks have given examples of why a race might not fit for a specific setting (like gnomes for Athas or let's say Tieflings for a Westeros based campaign). But very often folks have cited races they hate, and therefore disallow, and they claim creative vision as their reason, but it just seems to be a matter of taste. To me, that's when I think a DM should check themself a bit, and examine why they're saying no, and consider maybe changing their stance.</p><p></p><p>And many of these situations are just as much the players fault or even more their fault, but this thread seemed more about the DM's view.</p><p></p><p></p><p></p><p>Me too! And I am probably much more middle of the road on this topic than I may seem at times. I just find this stuff interesting to examine. I used to be a much more stringent DM, with a "my way or no way" kind of view on what a campaign allowed. I've really come around over the years, and I think I'm a better DM for it. That's why I am more questioning of the DM's role in this rather than the players'.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6773565, member: 6785785"] I agree on your first point. There may be major implications for such a character existing. I think that there is a lot of potential story in those implications. For your second point, if those implications are not appealing to the DM and what he has in mind for the campaign, then I think he should discuss it with the player. The options at that point would be to see if the player was willing to play a different character, or alternatively, if they wanted to stick with that character, but not have the fact that he's one of a kind be a significant aspect of the campaign. Either option would seem to be fine for the campaign. I'm absolutely in agreement that sometimes the answer has to be "no you can't play X because it doesn't fit" I absolutely get that. My point is more that sometimes if the DM just doesn't automatically say now as a reflex, then I've found that a lot of great story options open up. So throughout the thread, some folks have given examples of why a race might not fit for a specific setting (like gnomes for Athas or let's say Tieflings for a Westeros based campaign). But very often folks have cited races they hate, and therefore disallow, and they claim creative vision as their reason, but it just seems to be a matter of taste. To me, that's when I think a DM should check themself a bit, and examine why they're saying no, and consider maybe changing their stance. And many of these situations are just as much the players fault or even more their fault, but this thread seemed more about the DM's view. Me too! And I am probably much more middle of the road on this topic than I may seem at times. I just find this stuff interesting to examine. I used to be a much more stringent DM, with a "my way or no way" kind of view on what a campaign allowed. I've really come around over the years, and I think I'm a better DM for it. That's why I am more questioning of the DM's role in this rather than the players'. [/QUOTE]
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