Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
World Building Theme and idea theft
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9061417" data-attributes="member: 2209"><p>For this one my advice would be to have multiple plots going on, and have some be non-adversarial to start.</p><p></p><p>In one of my games it started off with everyone having a connection to professor Jones or his daughter Jessica Jones and session 1 starts with a letter asking them to be a pall bearer at his funeral.</p><p></p><p>I was running an adventure path knowing who eventual bad guys were and wanted to better get them involved in the story from module 1 instead of just showing up at module 6.</p><p></p><p>So I had one NPC at the module 1 funeral be a slightly creepy rich noble Christopher Walken who sponsored some of the professor's archaeology expeditions and makes an open offer of his help to the daughter and one of the PCs (the professor's on again off again girlfriend) before leaving the professor's country manor to return to the big city. Plenty of interaction with him and other NPCs and the PCs at the wake, but he leaves before things turn hinky in the country town.</p><p></p><p>Module 1 ends with ghost apocalypse which was set off by separate jerk war Dr. Jack Nickolson, who has left before the group deals with the ghosts, but they find out it was Jack.</p><p></p><p>Module 2 the party follows Jack's trail to big city, takes up Walken's offer of hospitality and shelter as they chase more problems left by Jack. Walken throws a party at one point with the PCs and lots of NPCs, one of who is a bit of a villain in module 2.</p><p></p><p>Eventually the party was going to catch up to Jack in Module 3 as the climax there, and then six was all going to be about Walken and the connections and differing agendas between Jones, Nicholson, and Walken would be revealed particularly with Jessica Jones and Walken.</p><p></p><p>Having NPCs show up earlier nonadversarially while visibly doing stuff and having connections and doing stuff on their agendas is useful, it is in the open so the player's will notice, they are unlikely to fight the PCs early, and it will come together well for the PCs when the NPC shifts into spotlight villain mode.</p><p></p><p>This is much easier to tie together if you are running an adventure path where you have an overall plot and know you want to foreshadow eventual boss villains or complications.</p><p></p><p>There are techniques for doing so with sandbox games, but it is bit tougher and requires some flexibility and active thinking about it as you go for things to make sense. In a sandbox game you could have different non-adversarial NPCs doing things with the PCs around and then later figure how to tie them in depending on how things go. Even things like "I am working on figuring out different parts of this incomplete prophecy, got to go!"</p></blockquote><p></p>
[QUOTE="Voadam, post: 9061417, member: 2209"] For this one my advice would be to have multiple plots going on, and have some be non-adversarial to start. In one of my games it started off with everyone having a connection to professor Jones or his daughter Jessica Jones and session 1 starts with a letter asking them to be a pall bearer at his funeral. I was running an adventure path knowing who eventual bad guys were and wanted to better get them involved in the story from module 1 instead of just showing up at module 6. So I had one NPC at the module 1 funeral be a slightly creepy rich noble Christopher Walken who sponsored some of the professor's archaeology expeditions and makes an open offer of his help to the daughter and one of the PCs (the professor's on again off again girlfriend) before leaving the professor's country manor to return to the big city. Plenty of interaction with him and other NPCs and the PCs at the wake, but he leaves before things turn hinky in the country town. Module 1 ends with ghost apocalypse which was set off by separate jerk war Dr. Jack Nickolson, who has left before the group deals with the ghosts, but they find out it was Jack. Module 2 the party follows Jack's trail to big city, takes up Walken's offer of hospitality and shelter as they chase more problems left by Jack. Walken throws a party at one point with the PCs and lots of NPCs, one of who is a bit of a villain in module 2. Eventually the party was going to catch up to Jack in Module 3 as the climax there, and then six was all going to be about Walken and the connections and differing agendas between Jones, Nicholson, and Walken would be revealed particularly with Jessica Jones and Walken. Having NPCs show up earlier nonadversarially while visibly doing stuff and having connections and doing stuff on their agendas is useful, it is in the open so the player's will notice, they are unlikely to fight the PCs early, and it will come together well for the PCs when the NPC shifts into spotlight villain mode. This is much easier to tie together if you are running an adventure path where you have an overall plot and know you want to foreshadow eventual boss villains or complications. There are techniques for doing so with sandbox games, but it is bit tougher and requires some flexibility and active thinking about it as you go for things to make sense. In a sandbox game you could have different non-adversarial NPCs doing things with the PCs around and then later figure how to tie them in depending on how things go. Even things like "I am working on figuring out different parts of this incomplete prophecy, got to go!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
World Building Theme and idea theft
Top