AmandaBarbarian
Explorer
So I asked for general DM advise, because hello I am new to Dming. However I would like to start a series of specific posts asking about different parts of world building. This isn't a plus thread per say, but if you think I should not world build that is not very helpful.
Also Warning, I ramble when I am excited even in text.
(if you want to see part 1 https://www.enworld.org/threads/world-building-commerce-and-gold.698360/ if your want to see part 2 https://www.enworld.org/threads/world-building-army-building.698375/ and there is a part 2b someone else spun off https://www.enworld.org/threads/wor...-in-military-application.698390/#post-9051859 )
Part 3 https://www.enworld.org/threads/world-building-tech-magic-and-society.698394/ (and 3b spin off again where I get told that a cantrip can't do what a cantrip says https://www.enworld.org/threads/worldbuilding-destruction-and-siege-via-mold-earth.698457/
And another spin off about the mechanics of spells https://www.enworld.org/threads/wor...ics-of-spellcasting-tell-us-of-flavor.698470/
Part 4 https://www.enworld.org/threads/world-building-did-magic-evolve.698479/
Okay, so wind up to question 5: How do you foreshadow and hint
So this one sounds vague so I am going to try to not go too far out with rambling. I have been in a few games where we realize 5 6 even 35 sessions in that something from history that seemed like flavor and almost forgettable has been brought up a few times. We then also realize where that bit of information is important now in the live game.
In real life I have heard it said that even if history doesn't repeat it sure rhymes, and as such I think that makes sense. On the other hand I really adore mystery in novels and movies that when the answer comes up you know the cluse were there from the jump. So I want to try to include these types of things.
But there is more to this. I can obviously say (and I am) just right off the jump "I am taking from stargate a lot for this game" but what if I wanted to make it not obviusly? What if I wanted a session to happen where it dawns on a player mid game "Hey, this is like star gate?" is there a good way to do that?
And is it cheating to have things that are set to a theme that can only be realized by finding out of game information? Like the characters never saw SG1 or Atlantis, so the players realizing it and saying "Hey, I bet that means there is an Atlantis type thing around here somewhere that could help us!" that seems to boarder on meta gaming… BUT on the other hand playing into themes and tropes from the show seems less so.
Also Warning, I ramble when I am excited even in text.
(if you want to see part 1 https://www.enworld.org/threads/world-building-commerce-and-gold.698360/ if your want to see part 2 https://www.enworld.org/threads/world-building-army-building.698375/ and there is a part 2b someone else spun off https://www.enworld.org/threads/wor...-in-military-application.698390/#post-9051859 )
Part 3 https://www.enworld.org/threads/world-building-tech-magic-and-society.698394/ (and 3b spin off again where I get told that a cantrip can't do what a cantrip says https://www.enworld.org/threads/worldbuilding-destruction-and-siege-via-mold-earth.698457/
And another spin off about the mechanics of spells https://www.enworld.org/threads/wor...ics-of-spellcasting-tell-us-of-flavor.698470/
Part 4 https://www.enworld.org/threads/world-building-did-magic-evolve.698479/
Okay, so wind up to question 5: How do you foreshadow and hint
So this one sounds vague so I am going to try to not go too far out with rambling. I have been in a few games where we realize 5 6 even 35 sessions in that something from history that seemed like flavor and almost forgettable has been brought up a few times. We then also realize where that bit of information is important now in the live game.
In real life I have heard it said that even if history doesn't repeat it sure rhymes, and as such I think that makes sense. On the other hand I really adore mystery in novels and movies that when the answer comes up you know the cluse were there from the jump. So I want to try to include these types of things.
But there is more to this. I can obviously say (and I am) just right off the jump "I am taking from stargate a lot for this game" but what if I wanted to make it not obviusly? What if I wanted a session to happen where it dawns on a player mid game "Hey, this is like star gate?" is there a good way to do that?
And is it cheating to have things that are set to a theme that can only be realized by finding out of game information? Like the characters never saw SG1 or Atlantis, so the players realizing it and saying "Hey, I bet that means there is an Atlantis type thing around here somewhere that could help us!" that seems to boarder on meta gaming… BUT on the other hand playing into themes and tropes from the show seems less so.