tauton_ikhnos
First Post
Forgot religion. Hm.
Got two players who like philosophy, vague religious interpretive stuff. Got one player who avoids topic entirely. GM who got me in this mess usually has standard/stock religions.
Sometimes good to be different: how about this?...
No gods. Community provides power, however, which can be tapped in particular form (clerical magic) by those who have "community acceptance".. however, repressed aspects of community spirit (dark, vile things) can ALSO be tapped by those who unloose themselves to it.
In addition to "default" community spells (cleric basic list), most clerics tap particular aspects of community spirit in form of philosophies (domains).
Accomplishes two goals:
- Cool religious background, good + evil, avoids universal truths
- Does not require me to write up or steal dozen or so gods
Got two players who like philosophy, vague religious interpretive stuff. Got one player who avoids topic entirely. GM who got me in this mess usually has standard/stock religions.
Sometimes good to be different: how about this?...
No gods. Community provides power, however, which can be tapped in particular form (clerical magic) by those who have "community acceptance".. however, repressed aspects of community spirit (dark, vile things) can ALSO be tapped by those who unloose themselves to it.
In addition to "default" community spells (cleric basic list), most clerics tap particular aspects of community spirit in form of philosophies (domains).
Accomplishes two goals:
- Cool religious background, good + evil, avoids universal truths
- Does not require me to write up or steal dozen or so gods
