World of Low'verok

Elexia will cast cure light wounds on Hisk. assuming there is still a Hisk left.
OOC: I see Hisk becoming a Paladin of Alnaria for some reason. I gotta keep him alive until his potential is realised.
 

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Gaoi speaks arcane words while moving his arms in stange motions. Four stange glowing spheres of light seem to wink into existance near the closer enemies.
(Dancing Lights; four will-o’-wisps variety)
 

*Gaoi, you bring up your will-o'-wisps next to the two kobolds. Both of them take one look at them, and another look at Rokelsh, and start to run.*

*Rokelsh, you see them turning to run, and are able to catch one on your downswing, laying the kobold open very messily and to very lethal effect.*

*Syrrian, you reach the four kobolds this round and are able to dart in with your longsword and skewer on of the ones on the lower branches. However, your wound on your leg seems to be bleedly profusely.*

*Elexia, you channel the healing power of Alnaria into Hisk, and the wound left by the javelin closes. Hisks sits up, whispering his thanks to you. He peers over the side of the cart, just in time to see Syrrian kill on of the kobolds. The lizardman's face suddenly becomes very angry.*

"Soushalass! Ssishila soruss ssowassa!" he growls, his tone angry. You don't understand his words, it must be in the lizardfolk tongue. He tries to push himself upright.

*Damien, you work yourself deeper into the brush. You lone attacker tries to hit you again, but you're under enough cover to protect you. The other two fling their javelins at Syrrian. One hits, and the other goes wide. Syrrian, this one scrapes against your arm, opening a small wound, though it doesn't seem to be bleeding as badly as the first one.*

*Noddy lets fly with another sling stone, but the brush makes it hard to aim, and it goes over the kobolds' heads.*

[OOC: Syrrian, you take four points of damage in total, but you did kill a kobold. There's three left on your side of the road. Rokelsh, you nearly critted that kobold, and he's quite dead. There's only one left on your side of the road and he's running away; he's about 10 feet from you, going deeper into the swamp. Damien, you're in cover now.]
 

Spotting Syrian on the other side, Gaoi sends the lights to that side of the road thinking that other enemies are nearby.
 

Rokelsh stabs his sword into the ground and pulls out his bow, firing an arrow at the last running Kobold.

(Attack +11, 1d8+5 damage, Threat 20/X3)
 



*Rokelsh, your arrow speeds true, and hits the last kobold between the shoulder blades, dropping him with a splash to the wet and muddy ground.*

*Syrrian, you chop through the brush to attack a kobold perching on a low branch, cutting deeply into his side. The kobold looses his grip and falls lifeless into the brackish water. However, the wound in your leg bleeds relentlessly.*

*Damien, you call upon the power of the Sunlord, and the protecting and healing power of Pelor folds in around you.*

*Gaoi, you send your lights over to the remaining kobolds, and the two remaining ones start frantically climbing down. However, when they hear and see Hisk speak, they seem to turn a paler shade of green.*

*Noddy lets another sling stone fly, but his luck with them has been rotten today, and it goes wide again.*

*The two kobolds frantically climb down and start to run into the swamp, dodging and ducking behind any cover they can.*

*Elexia, Hisk is sitting upright, still wounded, but not nearly as bad as before. You notice something from your perch in the wagon; there's a thin skein of smoke rising to the west, off of the road.*

[OOC: Syrrian, take one point of damage]
 
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