World of Terathia

Velmont

First Post
In this thread, I will gather the characters, lore and any other information from my two games...

To my players

Any Spoiler are forbidden to you, it is personnal notes, so I can access it form anywhere.

All lore might not be known to your character. Before assuming one of your chacater knows it, consult me. An hint, the title of the post will be what type of knowledge you need to know about that...
 
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Pious Templar
Sworn to the defense of a temple site, the pious templar is a holy warrior blessed by her deity with combat prowess and great endurance. She bears her deity's favored weapon into battle and fights her deity's enemies without question or hesitation. In addition to defending the temple itself, a pious templar m ay be charged with additional duties, including a campaign to attack foes on their own home ground.
(that's most of the color, the rest of description upon request)
Hit die: d10.

[smallcaps]Requirements[/smallcaps]
Base Attack Bonus: +5.
Skill: Knowledge (religion) 4 ranks.
Feats: True Believer*, Weapon Focus (with her deity's favored weapon).
*New feat described in Chapter 3.

[smallcaps]Class Skills[/smallcaps]
The pious templar's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Jump (Str), Knowledge (religion) (Int), Profession (Wis), and Swim (Str). See Chapter 4 of the Player's Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Code:
The Pious Templar
Class     Fort Ref Will                     Spells per Day
Level BAB Save SaveSave Special       1st 2nd 3rd 4th
1st   +1   +2  +0  +2   Mettle         0   -   -   -
2nd   +2   +3  +0  +3   Smite 1/day    1   -   -   -
3rd   +3   +3  +1  +3   DR 1/-,        1   0   -   -
                        Weapon Spec
4th   +4   +4  +1  +4   Bonus feat     1   1   -   -
5th   +5   +4  +1  +4   -              1   1   0   -
6th   +6   +5  +2  +5   Smite 2/day    1   1   1   -
7th   +7   +6  +2  +6   DR 2/-         2   1   1   0
8th   +8   +6  +2  +6   Bonus feat     2   1   1   1
9th   +9   +6  +3  +6   -              2   2   1   1
10th  +10  +7  +3  +7   Smite 3/day    2   2   2   1
[smallcaps]Class Features[/smallcaps]
All of the following are class features of the pious templare prestige class.
Weapon and Armor Proficiency: Pious templars gain no weapon or armor proficiencies.
Mettle (Su): A pious templar's special blessing allows her to shrug off magical effects that would otherwise harm her. If a pious templar makes a successful Will or Fortitude saving through that would normally reduce the spell's effects, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar entries can be negated through this ability.
Spells per day: A pious templar has the abilityi to cast a small number of divine spells. To cast a spell, the pious templare must have a Wisdom score of at least 10 + the spell's level, so a pious templar with a Wisdom of 10 or lower cannot cast these spells. Pious templar bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the pious templar's Wisdom modifier. When the pious templar gets 0 spells of a given level, such as 0 1-st spells at 1st level, she gets only bonus spells. (A pious templar without a bonus spell for that level cannot yet cast a spell of that level.) A pious templar has access to any spell on the list and can freely choose wich to prepare, just like a cleric. A pious templar prepares and casts spells just as a cleric does (though the pious templar cannot spontaneously cast cure or inflict spells).
A good pious templar (or a neutral pious templar of a good deity) uses the paladin spell list. An evil pious templar (or a neutral pious templar of an evil deity) uses the blackguard spell list. A pious templar who is neither good nor evil and whose deity is neither good nor evil can chose to use the paladin or the blackguard spell list. Once the player makes this choice, it cannot be reversed.
Smite (Su): Once per day, a pious templar of 2nd level or higher may make a single melee attack with a +4 attack bonus and a damage bonus equal to her pious templar level (if she hits). The pious templar must declare the smite before making the attack. Starting at 6th level, a pious templar can smite twice per day and at 10th level, three times per day.
If a pious templar has a smite evil or smite ability (for being a paladin or a cleric with the Destruction domain) already, she can use the ability one extra time per day (two extra times at 7th level). The attack bonus does not increase, but the damage bonus is based on the character's combined level (pious templar level plus cleric or paladin level).
Damage Reduction (Ex): Starting at 3rd level, pious templars have the ability to shruge off some amount of injury from each blow or attack. A pious templare gains damage reduction 1/-. At 7th level, this damage reductin rises to 2/-.
Weapon Specialization: At 3rd level, a pious templar gains the Weapon Specialization feat with her deity's favored weapon.
Bonus Feat: At 4th level and again at 8th level, a pious templar gets a bonus feat. These bonus feats must be drawn from the feats noted as fighter bonus feats in the Player's Handbook and other books.
If a pious templar selects a feat that requires her to apply its effects to a specific weapon (such as Improved Critial), she may only apply that feat to her deity's favored weapon.
 

Daggerspell Shaper

[smallcaps]Requirements[/smallcaps]: Any nonevil, Concentration 8, Weapon Focus (Dagger) and TWF, Wild Shape, and Sneak Attack

[smallcaps]BAB[/smallcaps]: Medium
[smallcaps]HD[/smallcaps]: d6
[smallcaps]Good Saves[/smallcaps]: Ref, Will
[smallcaps]Skills[/smallcaps]: Balance, Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (nature), Listen, Move Silently, Profession, Ride, Spellcraft, Spot, Survival, Swim, Tumble
[smallcaps]Skill Points[/smallcaps]: 6 + Int

1: Daggercast (cast spells when holding daggers), Wild Shape +1
2: Dagger claws (magical dagger properties are added to left hand and right hand of natural weapons when wildshaping), Tiny Wild Shape
3: Sneak Attack +1d6
4: Wild Shape (Large)
5: Wild Shape +2
6: Sneak Attack +2d6
7: Fast Wild Shape (move action)
8: Enhanced Wild Shape (merge STR/DEX/CON-boosting items when wildshaping)
9: Sneak Attack +3d6
10: Daggerspell Flurry (quicken one spell for free in a full attack), Wild Shape +3
 
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True Believer [GENERAL]
Your deity rewards your unquestioning faith and dedication.
Prerequisite: Must choose a single deity to worship. Must be within one step of that god's alignment.
Benefit: Once per day when you are about to make a saving throw you may declare that you are using this feat to gain a +2 insight bonus on that saving throw.
This feat also allows you to use a relic (see relics, page 88) of the deity you worship.
 
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History

The Dwarven War
told by the elves of Faranor

Let's me start. This story is rarely told in Gaile as it come from the Elven lands of Faranor, north west of here. It is told that before the humans become a force on this continent, two glorious races were living on this continent. The silver elves were populating the forest and the golden dwarves were living in the mountain. After some forgotten reasons, the dwarves and the elves start a war. No one could beat the other race in there homeland, so the war was wage during over a century.

The dwarves decide to use there mining skills to end the war, and start to dig a tunnel under the ground up to the capital. They finally start the invasion of the capital. The take the palace under siege, but as the palace is build around a giant oak, they had difficulty to penetrate the defence. Dwarves aren't the best fighter in forest. But there number and the surprise attack had weaken the elves, and they were unable to push back the dwarves.

But the elves have always respected the nature, and one day, the spirit of the oak came to help, she shows herself to the dwarves, but her beauty is so pure that the simple sight make you blind, as it is told you don't need to see anymore as you will never see nothing more beautifull. With blind opponents, the elves easily broke the siege and the war finally end another century later, after all attempt had failed on both side. It is the only war known among those two races, as the golden dwarves have never came back on the surface since that time. The reason of there dissapearance is unknown.
 
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Local Lore

The Golden Cage
folkloke of Medina Empire

Long time ago, while the genie was walking the dunes of the desert of El Jem, it is told that the emperor of Medina had a daugther. The emperor never give birth to any other children, and no one knew why. Even the seers was unable to tell why. And so the daugther was overly protected by his father. She was prisoner in her golden cage that was her father's palace.

She was looking at the city from her balcony, and to the desert from the highest tower of the palace. That was the only glimpse she had of the real world. She usually stares at that world that was her own a few hours a day, and the remaining, she was entertained by the bards of the court. But a flower cannot bloom in a pot too small for it. And so sadness start to fill the young princess heart.

During a full moon night that she was looking at the stars, an unfamiliar sound came to her hears. It was a bird. A beautifull and colorfull birds, one that you can meet in many jungle, but cannot survive in the heat of the desert. The small bird flew up to the balcony and rest a moment there. It was singing a beautifull song. After a moment, it left. The young princess felt his heart ligthen by the song. The night after, she came back to the balcony, in hope to see the bird again. The bird came back, and sang a new song for the girl. For a month, it has been like that.

When the moon was full again, the bird came back, but that time, it didn't sang to the girl. It spoke to her.

I am a djinn. I have been trading in your father's city for years now. I've seen you looking at the world from your balcony since you were a child. I can speak to the wind, and it carried me your tears and sorrows to me, and it sadden me. I came to you to fill your heart with joy, but it doesn't seem enough. I still feel despair in your heart. I am here to make you an offer. If you want, I can make you leave your home and free you from this existance, but be warned, what await you might not be like you think, and there is no coming back.

After a moment, she aggred to the offer. The djinn transformed her into a bird, and she flew away. Happy by her new freedom, she cry of joy, and one of her tear fall on the balcony and crystalize itself into a diamond. The day after, her father found his daugther's bedroom empty, and the tear on the balcony. As he took the diamond in his hand, he knew what happened to her child, and that she was happy where she was. He made a ring with the tear.

It is told that the ring is found at some moment by a person who see no more hope in his existance, and it brings him hope. And when the despair is gone from his life, the ring is lost again, to be found by someone who would need it.
 
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Geography, History and Nobilty

Order of Crian

History
The Order have been created to follow the ideal that have raised among the follower of Crian after his sacrifice to save the peninsula. The order have first been just a band of good willed knight, scattered around the peninsula, with a larger group in Crian's estate. During the firsts decades, the order fought the barbarian, stop bandits and tried to solve feud throught diplomacy, not using weapon against there own kind.

When the second invasion happened, the Order start to fight, but there number was too small to stop the Slitheren and there undead minions. Gaile was able to unit the peninsula and push back the invasion. The Order was rewarded by Gaile, giving them the Rock, a small rocky island in the border of Caine's estate. This small island is, from that moment, out of the King juridiction, allowing the order to pay no taxes.

After that, the Order mainly stop the barbarian invasion. Then came Roderick, last master of the order before the actual one, Roderick the second, son of Roderick. Roderick trasform the rock into a small factory of weapon to raise the funds of the order. Most of the best blacksmith, weaponsmith and armorsmith or the land came to the rock, working there arts for the order. Roderick also distinguish itself when the Sonraï, the great nation in the south, came to Gaile to take control of the peninsula. The war against the emperor Ghen was won just because of the great strategic mind of Roderick. All this brought some fame to the Order. Today, Roderick the second is mostly living in the shadow of his father.

Organization
The order hierarchy have five level. From the top, the master, is the regeant of Crian's estate and the Rock. Named there by blood, the title have been taken by the lineage of Crian. The role of the master is to take care of the estate and maintain it.

Then come the council. The council is made of four knights and the master. All decision is made by the council. The master is able to vote only in case of a tie between the knight. The council members stay in place for seven years. When a new council member must be named, the remaining people of the concil submit two candidate to the knights. The other knights vote for the one they want to see on the council.

Then come the knights. The knights are the hands and do the task given to them by the council. They promote the ideal of Crian and try to find new knight through the peninsula.

The squires are knights to become. They must follow a kinghts for at least 3 years, but it is not rare to see some squire for 5 or even more years before they become kinghts.

The followers are all the common people: soldier, servants, merchants, craftmen that are working for the Order. The metalsmith are better viewed than other followers.

Etiquette
A squire should always talk to a knight, naming him by his family name. (Bellmon, squire of Kriegspire, will always talk to Leopol Stone as Sir Stone), that's simple respect of rank. Some knights prefer to have there own squire use there first name (Brodell, squire of Stone, will call him Leopol), so they can have a stronger bond between each other. When a squire become kinght, no rules have been explicitly made, but old habits stays (Kriegspire and Stone calling each other with there first name, as Kriegspire have been a squire of Stone.). Those rules apply to between knights and Council members.

Rock (aka Castle Crian)
The Order of Crian have established themsleves on the Crian's rock, a small island a mile away from the coast line in the north west of the country. This land have been given to the order by Gaile. The rock have since been transform into a small forteress. The fort is reknown for the many blacksmith that have establish itself there, allowing them to have the best weapon of all Gaile. Another thing make the rock exceptionnal. The tide is so strong in this region that the coast line move about 2 miles between the low tide and the high tide. That make the fort almost impossible to siege, as during the high tide, land weaponry can't reach the fort, and during low tide, no boat can reach the fort, and neither can stay near the fort for long as the tide raise and go down.

Important People
Roderick the second
Present master of th order, he is a good administrator for the estate, but have none of the military skills of his father and is mainly living in his shadow.

Leopol Stone
Leopol Stone is the most famous knight of the Order. He has recruited many of the present knight, have lead many group against the barbarian with minimal loose. Some people compare his military skill to the ones of Roderick the first itself. He follow the ideal of the Order like no one else. He was one of the candidate to be member of the council during the last vote, but he has lost it, because he had asked to his follower not to vote for him.

Jasper Kriegspire
Jasper have been the first squire of Stone. His recommendation by Stone have been badly recieved at first because of his criminal past that everyone knows about, even if he was never arrested. Some people still compare him more as a thug than a kinght, but his service to the order cannot be counted. His loyalty to Stone can only be compare to Stone's faith and nothing could broke the friendship of those two knights.

Bellmon Ironshield
Bellmon is the squire of Jasper Kriegspire. This young man is kind of silent and contemplative. He has shown a high interest to all the religion part of the order and his faith in the code is high.

Kyle Waylin
He is a nice figther, and had been at one time a squire too, but after a disease has taken both his wife and son, he had fallen in alcool. He lost his rank of squire after he has started a fight with Kriegspire. The fight end after five minutes, but Kyle was so drunk that Kriegspire had only needed one punch to knock him out, and that after having dodge all Kyle's attempt to punch him. Such behavior would have forced Kyle to leave the Rock, but because of the circumstances, he was allowed to stay in the guards. Now, he tries to not touch alcool anymore, but he has been found a few times death drunk.

Greffit Vansel
He is a grand master blacksmith, working for the order since a long time. His reputtation has crossed the borders, and his masterpieces are never sold, but use as gift by the order.

Jeromy Masser
Jeromy is responsible of the stables in the Rock. His zeal at work can only be compare by his loves of horses, which make him one of the best. He can also train horses, making them good riding steed.

Hanry Steel
He's one of the tailor on the Rocks. He has been in work there since Roderick, and his knowledge of the noble family and of the court in general make him one of the best for beautifull outfits, but he also works on uniforms of the order. He is also reknown for is never ending complaints.
 
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Religion

Crian
"Cry-han"
The Protector

Gailien Intermediate Deity
Symbol: Shield with a rising sun
Home Plane: Blessed Fields of Elysium
Alignment: Neutral Good.
Portfolio: Defenders, Helpless, Wounded.
Worshippers: Knights, militia, soldiers.
Cleric Alignments: Any Good.
Domains: Good, Strenght, Protection, Sun.
Favored Weapon: "Sanctuary" (Heavy Shield).

Long time ago, long before Gaile start to unite the peninsula into a kingdom, a man, Lord Crian, had raised in power. He was controlling a small keep in the north western part of the peninsula. He was a warrior and an athlete, being the best in running and wrestling. He liked to organize some contest and joust in which he could prove his worth.

During his time, all the peninsula was split in small kingdom, waging war among themselves. Crian reign was one of peace for his lands, as he always decide to stay neutral in all feud, prefering to see his people suffer from some isolation than from war, and being neutral nation was allowing him to have more people in the contest he was organizing too. The came the first invasion of the Slitheren happened. Bands of Slitheren, commonly named as ratmen among Gailien, had left there mountains to the west and was walking on the peninsula, supported by an army of undead, raised by their witches.

During the first month of the invasion, Crian, like all other lord, had refuse to support the kingdoms who were under attack, remaining fortified in his keep with his population and men, and the Slitheren was ignoring his fief. Many villages was burned down and the corpse of the men and women that was raised by the witches to fight in the war. Their army was growing, and the witches was well protected. The hope to save the peninsula was waning.

Crian was tortured day and night by the reports he was recieving, but he knew that him and his knigths couldn't do anything to stop that invasion alone. One day, Crian was found missing at his keep. It took a month before news from him appears. It was a grim news, but one that was bringing hope. The news was that Crian was dead. He had found a way to the witches' camp and was able to kill all of them before he could have been neutralized by the army. When the news spread in the peninsula, all the kingdom gathered there forces and starts to attack the ratmen. Without there witches, they were unable to control there undeads, and they decide to retreat to there mountain.

The knights of Crian's lands decide to build an Order in his honor, one to protect the kingdom of the peninsula from any outside treat, but to never take side in kingdoms feud.

Crian is generally represented as a knight of his order, carrying the traditional Tower Shield, but no weapon, to represent the ideal of the order to protect all the peninsula and never raise arm against one of his inhabitant. Another, less common representation of Crian is one of a muscular man, wearing only a loincloth, and having many scars on his body, to remember both his prowess as an athlete, and his heroic deads against the Slitheren.
 

VallenWood

- To the south east, there is a city named GreenVale. The city is the trade center of the region.
- To the north, there is a fortified temple of Sorpingal. The member of the order own most of the region, including GreenVale. In exchange of some taxes, they are protecting the region of all threat that can appear.
- The mountain range to the west extend to the north-north-west to the south-south-east. You know nothing about what lurk on, in and beyond those mountain.
- The village itself live mainly from the food (sheeps and wheat) and wood it trade.
- The mountains near the village are covered with wood, and provide for all the wood needed for the village and for the trading.
- The village itself have a small church that is dedicated to Talia, godess of Birth and Fertility.
- The biggest building of the village is the town hall. It is also use as a barrack for the militia and as a courthouse.
- The village maintain a militia of about a dozen men. Only four are properly trained: Alberich, Trevor, Avlee and (Jvdn1 character).
- Alberich is the mayor of the city. He is an old soldier born in this village and who has done war on some far lands. He is the one who is responsible of the justice and the training of the militia and the best fighter of the village, and also the only one to have a respectable equipement (Scale Mail, Large Shield and Longsword). He never speaks of his experience in the army, but gossip says he would often speak of it to Trevor only. He is the one who have build the chapel to Sorpingal when he came back from his military service.
- Avlee is the blacksmith of the village. His specialisation is mainly on farm tools, but he has made a few spears for the militia. Only Alberich is better than him with a spear in his hands. Outside his duty of militia and job of blacksmith, he likes to play dices and have already lost a plow one time he had been too drunk while he was playing.
- Trevor is a hunter. He hunt small games with a sling and with traps. He also can throw a spear precisely enough to kill a wolf in one shot. He had done it more than once. He lives outside the village but come to town at least twice per week. On Alberich request, he stays a few days at the barrack to do his militia duties. Trevor prefer to be alone, but gossip run on the fact that Trevor and Alberich seak a lot at night around a few mug of ales.
 
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