Emerikol
Legend
Point made. I probably would not run that sort of campaign. I'm the sort where if the world is at stake and the PCs fail then the world is done. I'm a let the dice fall where they fall kind of guy. So in general I almost never even at high level put the whole world on the line. The world goes down only after a long series of defeats at the hands of evil. It's more of a growing shadow than a sudden apocalypse.This depends on what sorts of stories your group is interested in. The Lord of the Rings, after all, was a story about some insignificant hobbits who managed to save the world. That sort of story might not flow from the default assumptions of D&D, but it's certainly possible to manage in a role-playing game. I've run a number of campaigns that featured PCs who managed—through cleverness, daring, and a bit of luck—to have an outsize impact on the game world.