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General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding: destruction and siege via Mold Earth?
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<blockquote data-quote="nevin" data-source="post: 9054328" data-attributes="member: 7024481"><p>no. you can do patterns you can't structurally change the earth the 5 to 50 feet deep it would require to cause that kind of destruction. especiall with a cantrip. Now with the move earth spell, assuming the castle isn't built on Bedrock. or deep layers of rock like most castles are you can move up to 40 ft of earth up to 20ft deep. Now engineers and lords and ladies will know this and I'm going to say that most well built keeps would be immune. for instance Large castles in our world like Dover have walls that go 20ft deep into the ground to make the walls stable. it's not a huge cost to go down another 20ft and make sure your walls are more than 20ft wide. Or build on rock. any of these non magical solutions make the spell useless. Historically most Earthquakes don't bring down castle walls and since we are talking about magic, the spells shape stone, mend, and others that can be used to fix stone would be far more effective than the ones to destroy them. With the added benefit that they are lower level so you'll have more casters available to repair. </p><p></p><p>Magical repair abilities of lower level spells far exceed the magical destruction ability of anything below 7th level, and at 3rd level magic the spell wall of stone would be a attacking armies bane. no one has to go out on the wall at night and repair while hoping they don't get pincushioned. Just a few wall of stones and all the damage from the previous night is fixed. </p><p></p><p>Once DND moves beyond simple party combat what magic does vs what it would really do if intelligent creative beings were involved shows how minimilist and broken it really is. Really Things like cannons become easy peasy no black powder required.</p></blockquote><p></p>
[QUOTE="nevin, post: 9054328, member: 7024481"] no. you can do patterns you can't structurally change the earth the 5 to 50 feet deep it would require to cause that kind of destruction. especiall with a cantrip. Now with the move earth spell, assuming the castle isn't built on Bedrock. or deep layers of rock like most castles are you can move up to 40 ft of earth up to 20ft deep. Now engineers and lords and ladies will know this and I'm going to say that most well built keeps would be immune. for instance Large castles in our world like Dover have walls that go 20ft deep into the ground to make the walls stable. it's not a huge cost to go down another 20ft and make sure your walls are more than 20ft wide. Or build on rock. any of these non magical solutions make the spell useless. Historically most Earthquakes don't bring down castle walls and since we are talking about magic, the spells shape stone, mend, and others that can be used to fix stone would be far more effective than the ones to destroy them. With the added benefit that they are lower level so you'll have more casters available to repair. Magical repair abilities of lower level spells far exceed the magical destruction ability of anything below 7th level, and at 3rd level magic the spell wall of stone would be a attacking armies bane. no one has to go out on the wall at night and repair while hoping they don't get pincushioned. Just a few wall of stones and all the damage from the previous night is fixed. Once DND moves beyond simple party combat what magic does vs what it would really do if intelligent creative beings were involved shows how minimilist and broken it really is. Really Things like cannons become easy peasy no black powder required. [/QUOTE]
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