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Worldbuilding: destruction and siege via Mold Earth?
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<blockquote data-quote="overgeeked" data-source="post: 9054641" data-attributes="member: 86653"><p>The what now? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>If you want to get to do the cool thing from the spell but simultaneously ignore the listed limitations, that's cheese.</p><p></p><p>Again, the limitations are 1) loose earth, and; 2) that you can see, and; 3) no more than two lasting effects. This is not me adding things to the spell, this is directly from the spell.</p><p></p><p>The trouble is people are defining "loose earth", "that you can see", and "no more than two lasting effects" differently.</p><p></p><p>What's loose earth? There's a couple of definitions here already. Loose as in not compact. Loose as in particulate. Loose as in freshly dug. Which loose is the right one? Depends on what the designers meant and how the referee rules in the moment. It's not clear from the spell which definition should be used. "Natural language" causing confusion again.</p><p></p><p>What can you see? Can you see the opposite edge of the cube, clearly not. But, does that matter? Depends on the referee. A purely simulationist reading might argue that no, you cannot see the far edge of the cube. A more lenient reading might be that you only need to see a few particles of dirt to effect the whole cube. Again, which is the right one? It's not clear from the spell. It depends on the designers' intent and the referee's ruling at the table. The crux of this is: do you have to see the whole volume to effect the whole volume?</p><p></p><p>The really puzzling one is how people read "no more than two lasting effects" and somehow come away thinking that means three lasting effects. A tortured reading could be that you could have two lasting effects plus the one you're currently manipulating. But that is quite tortured.</p><p></p><p>Not really, no. You made an assertion that ignores the limitations of the spell and relies entirely on the ruling of the referee at the table at the time of use.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9054641, member: 86653"] The what now? ;) If you want to get to do the cool thing from the spell but simultaneously ignore the listed limitations, that's cheese. Again, the limitations are 1) loose earth, and; 2) that you can see, and; 3) no more than two lasting effects. This is not me adding things to the spell, this is directly from the spell. The trouble is people are defining "loose earth", "that you can see", and "no more than two lasting effects" differently. What's loose earth? There's a couple of definitions here already. Loose as in not compact. Loose as in particulate. Loose as in freshly dug. Which loose is the right one? Depends on what the designers meant and how the referee rules in the moment. It's not clear from the spell which definition should be used. "Natural language" causing confusion again. What can you see? Can you see the opposite edge of the cube, clearly not. But, does that matter? Depends on the referee. A purely simulationist reading might argue that no, you cannot see the far edge of the cube. A more lenient reading might be that you only need to see a few particles of dirt to effect the whole cube. Again, which is the right one? It's not clear from the spell. It depends on the designers' intent and the referee's ruling at the table. The crux of this is: do you have to see the whole volume to effect the whole volume? The really puzzling one is how people read "no more than two lasting effects" and somehow come away thinking that means three lasting effects. A tortured reading could be that you could have two lasting effects plus the one you're currently manipulating. But that is quite tortured. Not really, no. You made an assertion that ignores the limitations of the spell and relies entirely on the ruling of the referee at the table at the time of use. [/QUOTE]
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