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Worldbuilding Differences between 5e and 5.5?
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<blockquote data-quote="the Jester" data-source="post: 9192231" data-attributes="member: 1210"><p>For me:</p><p></p><p>They generally don't. The differences are going to be few, and I'm pretty sure I'm not using one of the bigger ones- monsters losing the Magic Weapons trait in favor of doing other types of damage.</p><p></p><p></p><p>No, 'common' is relative to other magic items. That said, in my game, it is much easier to create a common magic item than an uncommon one. So there are more common items made in the world than uncommon ones, for example. But magic items are pretty rare in my game; there have been eras of widespread magic item production, but the current era isn't one of them.</p><p></p><p></p><p>Hard to say without a final version at hand.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9192231, member: 1210"] For me: They generally don't. The differences are going to be few, and I'm pretty sure I'm not using one of the bigger ones- monsters losing the Magic Weapons trait in favor of doing other types of damage. No, 'common' is relative to other magic items. That said, in my game, it is much easier to create a common magic item than an uncommon one. So there are more common items made in the world than uncommon ones, for example. But magic items are pretty rare in my game; there have been eras of widespread magic item production, but the current era isn't one of them. Hard to say without a final version at hand. [/QUOTE]
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