Argyle King
Legend
How do the mechanical changes to the game (and how classes, monsters, spells, and etc) work change how the in-game world of a 5e game functions?
For example, does a larger list of "common" magic items mean a world in which magic items are more commonly assumed?
How do some of the changes influence the style of the game and the types of stories told through the game?
For example, does a larger list of "common" magic items mean a world in which magic items are more commonly assumed?
How do some of the changes influence the style of the game and the types of stories told through the game?