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General Tabletop Discussion
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Worldbuilding Differences between 5e and 5.5?
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<blockquote data-quote="mellored" data-source="post: 9192565" data-attributes="member: 6801209"><p>Not at all. I have played with characters from the playtest in the same game as character from the 2014. There is no issues. +5 to hit and 18 AC still means the same thing as it did before.</p><p></p><p>One of the goals they reiterated repeatedly, again and again, is that all the old adventures and modules would still work. (I.e. they want to keep selling Curse of Strad).</p><p></p><p>This is mostly a balance patch. Getting rid of hard to use mechanics, adjusting over or under powered spells, cleaning up confusing language, and adjusting some monsters to better fit their CR.</p><p></p><p></p><p>There has been no change.</p><p></p><p>Except that they will include some for unarmed attacks. So the monk can get +2 flaming fist or whatever, instead of being left out.</p><p></p><p></p><p></p><p>It will reduce the gap between power gaming and new players.</p><p></p><p>DM should have an easier time balancing encounters.</p><p></p><p>Martials can do more than just hit things. Not a lot more, but some.</p></blockquote><p></p>
[QUOTE="mellored, post: 9192565, member: 6801209"] Not at all. I have played with characters from the playtest in the same game as character from the 2014. There is no issues. +5 to hit and 18 AC still means the same thing as it did before. One of the goals they reiterated repeatedly, again and again, is that all the old adventures and modules would still work. (I.e. they want to keep selling Curse of Strad). This is mostly a balance patch. Getting rid of hard to use mechanics, adjusting over or under powered spells, cleaning up confusing language, and adjusting some monsters to better fit their CR. There has been no change. Except that they will include some for unarmed attacks. So the monk can get +2 flaming fist or whatever, instead of being left out. It will reduce the gap between power gaming and new players. DM should have an easier time balancing encounters. Martials can do more than just hit things. Not a lot more, but some. [/QUOTE]
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