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General Tabletop Discussion
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Worldbuilding Differences between 5e and 5.5?
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<blockquote data-quote="Maxperson" data-source="post: 9213539" data-attributes="member: 23751"><p>I can only say how I would do it. </p><p></p><p>The changes in classes would not change how the in-game world of 5e functions. If I adopt any or all of the new classes and subclasses, the old ones go away and the new classes are how it has always been. I'll need to use a little bit of handwavium as a component for that, but not nearly as much as trying to come up with an in game reason why every class and it's mother, aunt and gramma have changed into something new.</p><p></p><p>A larger list of common items doesn't change a thing in my game. Magic items are rare. Under my model a "common" magic item is just what you are most likely to rarely find, while the rare and legendary items are the least likely to rarely find. I don't count potions and scrolls as magic items for purposes of rarity. They aren't common, but finding a temporary item like a potion or scroll is much more common than something permanent.</p><p></p><p>I don't see any of the changes altering what stories can be created.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9213539, member: 23751"] I can only say how I would do it. The changes in classes would not change how the in-game world of 5e functions. If I adopt any or all of the new classes and subclasses, the old ones go away and the new classes are how it has always been. I'll need to use a little bit of handwavium as a component for that, but not nearly as much as trying to come up with an in game reason why every class and it's mother, aunt and gramma have changed into something new. A larger list of common items doesn't change a thing in my game. Magic items are rare. Under my model a "common" magic item is just what you are most likely to rarely find, while the rare and legendary items are the least likely to rarely find. I don't count potions and scrolls as magic items for purposes of rarity. They aren't common, but finding a temporary item like a potion or scroll is much more common than something permanent. I don't see any of the changes altering what stories can be created. [/QUOTE]
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