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Worldbuilding Differences between 5e and 5.5?
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<blockquote data-quote="Minigiant" data-source="post: 9213669" data-attributes="member: 63508"><p><strong>1) 5.5 assumes 2 BIG Strong races.</strong></p><p></p><p>Although dwarves and half orc could both be strong, dwarves were not automatically so. And neither had powerful build. 5.5e adds pure Orcs and Goliaths and both as Powerful Build races.</p><p></p><p><strong>2) Elves are a magic race not a warrior race nor a dexterous race</strong></p><p></p><p>Elves losing their default +2 Dex and each subrace getting their magic means that Elf is no longer the archer species but the caster species again.</p><p></p><p><strong>3) Halfling is the sole default Dextrous race.</strong></p><p></p><p>Halfling is now the only species that has natural benefits for Dexterity. The core nudge for your City of Thieves or Ninjas Village or Pirate Nation is Halflings.</p><p></p><p><strong>4) Barbarians are all part Martial and Primal.</strong></p><p></p><p>To fix Barbarian's Out of Combat strength, WOTC made them core Primal like 4e. There is no separate space for Berserkers and Battleragers as purely not overtly magical barbarians.</p><p></p><p><strong>5) Monks are all default Martial and firmly Warriors</strong></p><p></p><p>Losing Ki and many overtly supernatural features firmly makes Monks an alternate Path of the Warrior along with Fighter.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9213669, member: 63508"] [B]1) 5.5 assumes 2 BIG Strong races.[/B] Although dwarves and half orc could both be strong, dwarves were not automatically so. And neither had powerful build. 5.5e adds pure Orcs and Goliaths and both as Powerful Build races. [B]2) Elves are a magic race not a warrior race nor a dexterous race[/B] Elves losing their default +2 Dex and each subrace getting their magic means that Elf is no longer the archer species but the caster species again. [B]3) Halfling is the sole default Dextrous race.[/B] Halfling is now the only species that has natural benefits for Dexterity. The core nudge for your City of Thieves or Ninjas Village or Pirate Nation is Halflings. [B]4) Barbarians are all part Martial and Primal.[/B] To fix Barbarian's Out of Combat strength, WOTC made them core Primal like 4e. There is no separate space for Berserkers and Battleragers as purely not overtly magical barbarians. [B]5) Monks are all default Martial and firmly Warriors[/B] Losing Ki and many overtly supernatural features firmly makes Monks an alternate Path of the Warrior along with Fighter. [/QUOTE]
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