Wyrmshadows
Explorer
I am an unashamed worldbuilder. I take pride in creating a setting with depth and versimilitude as well as from the immersion factor that such a setting gives my players who always enjoy interacting with a setting that seems real. Plus, there is a creative aspect of the process that is similar in many aspects to being an author, painter, musician, sculptor, etc. in which it feels good to create just for the pleasure of bringing something to life that perviously existed only in embryonic form in your imagination.
I love creating cultures and races or spinning familiar races and cultures into something a bit different and seeing to it that they are internally consistant and interesting. I love creating cosmlogies where there is a consistancy to the metaphysics, the deities, their servants, and the afterlife.
I love creating settings with depth and moral complexity where manichean alignment tropes aren't necessarily the primary motivations of individuals but instead the complexity of the human/non-human experience and their needs and desires as well as the political realities and necessities of the nations. Good vs. evil works but I prefer some added depth to conflicts.
I really enjoyed reading settings like Harn and Arduin as well as some of the 2e Forgotten Realms supplements like the Volo's Guides and Elminster's Ecologies which added depth without tons of additional crunch. Both myself and my players really enjoyed checking out a menu of an inn in Silverymoon and seeing it had actual regional foods. Little things like that add a great deal to the RPing experience IMO and the lack of such little details makes a setting IMO seem less alive.
It seems that recently there has been a "vibe" that seems to indicate that worldbuilding has fallen into disfavor. I know that there are other DMs/GMs who feel as I do in regards to the joys of worldbuilding and I want to hear your takes on the subject. Also, I am sure that there are those DMs/GMs who aren't worldbuilders and I'd like to hear from them too...though I will likely disagree with that point of view.
Wyrmshadows
I love creating cultures and races or spinning familiar races and cultures into something a bit different and seeing to it that they are internally consistant and interesting. I love creating cosmlogies where there is a consistancy to the metaphysics, the deities, their servants, and the afterlife.
I love creating settings with depth and moral complexity where manichean alignment tropes aren't necessarily the primary motivations of individuals but instead the complexity of the human/non-human experience and their needs and desires as well as the political realities and necessities of the nations. Good vs. evil works but I prefer some added depth to conflicts.
I really enjoyed reading settings like Harn and Arduin as well as some of the 2e Forgotten Realms supplements like the Volo's Guides and Elminster's Ecologies which added depth without tons of additional crunch. Both myself and my players really enjoyed checking out a menu of an inn in Silverymoon and seeing it had actual regional foods. Little things like that add a great deal to the RPing experience IMO and the lack of such little details makes a setting IMO seem less alive.
It seems that recently there has been a "vibe" that seems to indicate that worldbuilding has fallen into disfavor. I know that there are other DMs/GMs who feel as I do in regards to the joys of worldbuilding and I want to hear your takes on the subject. Also, I am sure that there are those DMs/GMs who aren't worldbuilders and I'd like to hear from them too...though I will likely disagree with that point of view.
Wyrmshadows