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Worldbuilding - One of the joys of GM/DMing?
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4339868" data-attributes="member: 46652"><p>I build worlds, but after a while my energy usually runs out and I think it's either due to me trying to build a consistent world or thinking about the amount of work required for DMing.</p><p></p><p><strong>Trying to build a consistent world</strong></p><p>I'm not a person who understands real life. My mind instead works on the action-movie principle: the only thing you need to worry about is "Is it cool?". However I frequently read peoples complaints on how they wish settings and/or games would be consistent with their fluff, so I worry and decide that I have to figure every or most things out logically. Then my brain starts to glaze over and I can't go on.</p><p>My dream is to write a setting where an unarmored swordsman riding a plain old horse can fight alongside a guy riding a hovercycle and firing a blaster and no one asks why the first guy doesn't upgrade. And not have to explain the logic.</p><p></p><p><strong>Amount of work required for DMing</strong></p><p>I fear that if I don't write down everything a player <em>could</em> know I'll get caught (and there are days when I can't improvise for the life of me). And it's 1,000 times worse if it's a setting where they have easy access to information (such as future settings with intergalatic internet). Again, brain glazes over.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4339868, member: 46652"] I build worlds, but after a while my energy usually runs out and I think it's either due to me trying to build a consistent world or thinking about the amount of work required for DMing. [b]Trying to build a consistent world[/b] I'm not a person who understands real life. My mind instead works on the action-movie principle: the only thing you need to worry about is "Is it cool?". However I frequently read peoples complaints on how they wish settings and/or games would be consistent with their fluff, so I worry and decide that I have to figure every or most things out logically. Then my brain starts to glaze over and I can't go on. My dream is to write a setting where an unarmored swordsman riding a plain old horse can fight alongside a guy riding a hovercycle and firing a blaster and no one asks why the first guy doesn't upgrade. And not have to explain the logic. [b]Amount of work required for DMing[/b] I fear that if I don't write down everything a player [i]could[/i] know I'll get caught (and there are days when I can't improvise for the life of me). And it's 1,000 times worse if it's a setting where they have easy access to information (such as future settings with intergalatic internet). Again, brain glazes over. [/QUOTE]
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