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Worldbuilding - One of the joys of GM/DMing?
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<blockquote data-quote="Aristotle" data-source="post: 4340372" data-attributes="member: 5885"><p>I'm a world builder. Have been for years. It's probably one of the more attractive elements of gaming for me. Even my modern games are set in alternate realities or near future eras where I can apply a little creativity.</p><p></p><p>Most of the complaints I see against world building seem to be complaints against any defined campaign setting, home brewed or published. Not really relevant to world building as campaign settings may just not be your bag, and that's cool. There are lots of different kinds of gamers here.</p><p></p><p>I'm currently building my 4e campaign, and have diverged from top-down methodologies to bottom-up. I made that decision precisely to leave enough of the world in the dark that I could easily work with players and let them play whatever they like. Yeah, it'll have to fit within the context of the larger setting (which really only means the general mood and technology level), but I'm pretty imaginative and flexible. So long as your not looking to force an oddity into my campaign, or rewrite history to the extreme benefit of your character, I can work with it.</p><p></p><p>I have not noticed a growing trend against world building. I actually think the points of light phenomenon (while not actually anything new) has increased the desire to take the pieces we are presented with and try to work them into our own 'great work' settings.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 4340372, member: 5885"] I'm a world builder. Have been for years. It's probably one of the more attractive elements of gaming for me. Even my modern games are set in alternate realities or near future eras where I can apply a little creativity. Most of the complaints I see against world building seem to be complaints against any defined campaign setting, home brewed or published. Not really relevant to world building as campaign settings may just not be your bag, and that's cool. There are lots of different kinds of gamers here. I'm currently building my 4e campaign, and have diverged from top-down methodologies to bottom-up. I made that decision precisely to leave enough of the world in the dark that I could easily work with players and let them play whatever they like. Yeah, it'll have to fit within the context of the larger setting (which really only means the general mood and technology level), but I'm pretty imaginative and flexible. So long as your not looking to force an oddity into my campaign, or rewrite history to the extreme benefit of your character, I can work with it. I have not noticed a growing trend against world building. I actually think the points of light phenomenon (while not actually anything new) has increased the desire to take the pieces we are presented with and try to work them into our own 'great work' settings. [/QUOTE]
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